Candid conversations with game creators that dive deep into the art, craft, and process of making games.
Witch Beam's Wren Brier and Tim Dawson join us to discuss their cozy zen puzzle game, Unpacking. We chat about the origins of its subtle narrative, living life on the grid, and the generous details t…
Daniel Mullins (Pony Island, The Hex) joins us to discuss his inky black card-based odyssey, Inscryption. We discuss [redacted], [redacted], and [redacted]. Just go play it, then come back and listen…
Our old pal and Spelunky creator Derek Yu stops by to discuss his helpful blog post on how to think about feedback on your game. We discuss sympathetic vs unsympathetic feedback, thinking about feedb…
ElecHead creator NamaTakahashi joins us to discuss his inventive puzzle-platformer, one of our favorites in years. We discuss the indie scene in Japan, making a game about secrets, and how to avoid p…
We're joined by Asher Vollmer (Threes) to discuss the mouse-bouncing adventure Beast Breaker, the debut game from his studio Vodeo Games. We discuss the perils of overscoping, scaling up (and back do…
Craig D. Adams (Superbrothers A/V) and Patrick McAllister (Pine Scented Software) join us as they embark on the release of their interstellar adventure JETT: The Far Shore. We cover its 10+ year deve…
We're joined by Anne Austin and Nate Austin of Worldwalker Games to explore their charming myth-making tactical RPG, Wildermyth. We dig into the challenges of procedural storytelling, clever ways of …
Graham Parkes and Bela Messex of GoodbyeWorld Games join us to discuss their beautiful, blink-controlled adventure through the afterlife, Before Your Eyes. We discuss the benefits of disempowerment, …
We chat to Umurangi Generation's Tali Faulkner about his (IGF grand prize-winning!) "first-person photography game in the sh*tty future." We discuss keeping scope small while having a lot to say, the…
For our 75th episode special, we endeavor to find which games lie at the intersection of our tastes, talking through our ranking algorithm and counting down our top 22 games. Thanks for all the suppo…
Aconite founders Star St. Germain and Nadya Lev and lead designer Scott Jon Siegel join us to discuss their beautiful, mixed reality mind bender HoloVista. We chat about embracing hidden object game …
We sit down with Creative Producer Ben Wilson to discuss the thrilling cooperative trick-taking game The Crew: The Quest for Planet Nine, and how the game builds on and subverts precedents like Spade…
In the final installment of our Kentucky Route Zero miniseries, we sit down with two of its creators - Jake Elliott and Ben Babbitt - to discuss the origins of their collaboration, drawing from influ…
Gloam Collective's Min-Taylor Bai-Woo and Damian Sommer join us to chat about their thrilling new turn-based fighter Bravery Network Online. We discuss the design of its Pokémon-inspired battles, the…
In the fifth installment of our Kentucky Route Zero miniseries, we broadcast our thoughts on the Un Pueblo De Nada interlude, before prowling our way through Act V and our closing thoughts on the gam…