A general interest podcast for fans of Dungeons and Dragons and RPGs
Matt and Rob lay down the law with a list of DM commandments -- thou shalt not's and all that. Break them at your own peril!
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It's the final countdown of Fifth Edition Dungeons and Dragons adventures and campaigns. Classics like Curse of Strahd and Tomb of Annihilation stack up against the rest? Tune in to find out and to s…
The March of Campaigns continues! Every single official 5e Dungeons and Dragons adventure, module, and anthology will be reviewed and ranked. Dungeon Masters will weep. Players will laugh. The end of…
It's time to put the 2014 version of 2014 5th Edition Dungeons and Dragons to bed. And what better way to say goodbye than judging and ranking every official D&D adventure, anthology, and campaign fr…
Matt and Rob review the FINAL D&D 5e adventure, which is another anthology: Quests from the Infinite Staircase! Check out the whole episode at patreon.com/DungonMasterOfNone !
Game over, man! Game over! Rob and Matt review Mothership 1e, a TTRPG about the galaxy's worst jobs. There's sci-fi, horror, and some of the best game design and DM advice you'll read this century.
Matt and Rob return to the archives to review three adventures each from back issues of Dungeon and Dragon magazines!
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DMs Rob and Matt attempt to roll a persuasion check on you the listener! Let us convince you that there are other and better ways to set the scene, the stakes, and the execution of social role-playin…
Matt and Rob discuss the Tian Xia world guide from Paizo, a triumphant return to the continent on Golarion and a much-needed update to some outdated regions, peoples, and ideas.
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Have you ever played something that isn't a TTRPG? Well, it turns out there games out there that are not D&D or even a role-playing game that also generate story through play. In the first episode ab…
Happy Solstice! Rob and Matt are here to answer your Dungeon Master questions about starting sessions, Vecna/Kas shipping, old systems, failed MMOs, the benefits of classical education, X-COM, and mo…
Matt and Rob talk about Rogue Trader, the now-defunct Warhammer 40k TTRPG. It's got orks, it's got big gothic cathedral ships, it's got chonky weapons, it's got profits, folks, it's got it all!
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Matt and Rob talk about dice! Mechanics, systems, resolution, modifiers, taxonomies, the whole shebang! It's not boring, we promise.
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Follow your rod to the second half of WotC's final 5e Adventure, Vecna: Eve of Destruction. Rob and Matt discuss missed opportunities, share some secrets, and offer some tips to fix this adventure.
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Matt and Rob talk about the newest WotC Adventure, Vecna: Eve of Ruin, a celebration of D&D and an adventure through the multiverse! You guys love multiverses, right?
DM Matt walks you through his prep for a Friendly Local Gaming Convention and his tips for running a successful Con slot.
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A tome! A tome of forbidden dungeon master knowledge has been unearthed by your intrepid hosts. DMs Matt and Rob discuss the first principles and Apocalypse World-style GM moves for Old School Rules…
Matt and Rob talk about what they learned from running Brindlewood Bay, what worked, what didn't, what to watch out for, and what you can learn and take away for your own games.
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Almost everyone has house rules for their games, but are there house rules that are good for (nearly) every game? DMs Matt and Rob share over a dozen house rules from their games and their favorite s…