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Board Game Business Podcast - Podcast

Board Game Business Podcast

On The Board Game Business Podcast, we discuss the business side of the tabletop gaming industry. We don't review games or tell you which ones we like, but instead focus on how to price, distribute, design, develop, and market your game. Richard New hosts and sits alongside Jeremy Commandeur, a game designer, and Brian Henk, a game designer and publisher with Overworld Games.

Gaming Business Games Other Games Games & Hobbies Design
Update frequency
every 17 days
Average duration
26 minutes
Episodes
100
Years Active
2014 - 2021
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Designer Tools Galore - Ep. 53

Designer Tools Galore - Ep. 53

 

Today we go through a quick overview of each iteration of our design process from a tool perspective. We discuss which of these tools work well and which ones we've used in the past. We also cover …

00:17:24  |   Tue 21 Mar 2017
Why Are So Many Licensed Games So Bad? - Ep. 52

Why Are So Many Licensed Games So Bad? - Ep. 52

We discuss licensed games and the specific challenges associated with making a game from them. If you are granted the rights to make a card game based in the Star Wars universe, how do you make a gam…

00:21:01  |   Sat 04 Mar 2017
Matching Art to Your Game - Ep. 51

Matching Art to Your Game - Ep. 51

How do you find the right artist for the style of game you're making? Commence discussion! Topics:

  • Finding artists to fit your target market.
  • Identifying market segments.
  • Examples of illustrations o…
00:21:29  |   Fri 17 Feb 2017
2017 Predictions - Ep. 50

2017 Predictions - Ep. 50

 

Some predictions for what will happen in the board game industry in 2017.

  • Legacy Games
  • Quality Kickstarter Exodus
    • Otherwise, Kickstarter Growth Continues
    • Will Quality Go Up or Down?
  • Company Me…
00:22:56  |   Tue 24 Jan 2017
Top 10 Ways to Build Your Board Game Industry Network - Ep. 49

Top 10 Ways to Build Your Board Game Industry Network - Ep. 49

Here are Jeremy and Brian's top 10 ways to build your network within the board game industry:

 

Jeremy

J10 – Participate in contests.

J9 – Be easy to find on social media.

J8 – Place encouragement ab…

00:20:24  |   Thu 12 Jan 2017
Reasons to NOT Enter the Board Game Industry - Ep. 48

Reasons to NOT Enter the Board Game Industry - Ep. 48

This episode, we ground everyone with a discussion of reasons why you might not want to enter the board game industry.

  • You will lose money.
  • You will lose time, effort, and opportunities.
  • Other peopl…
00:20:38  |   Wed 30 Nov 2016
Reaching Your Core Audience at a Convention - Ep. 47

Reaching Your Core Audience at a Convention - Ep. 47

Today we discuss how to reach your core audience at a convention. We specifically hit on these points:

  • Luring on the First Day
    • Promo Packs/Where to Sell Them
    • Coupon Books
  • To Do Lists
  • Banners/Adve…
00:21:00  |   Thu 10 Nov 2016
How to Exhibit at a Major Con - Ep. 46

How to Exhibit at a Major Con - Ep. 46

This is the first episode we did after Brian moved to the Los Angeles area. We talk about tips for exhibiting at a major con. Here are some topics:

- When to pull the trigger?    o Playtest Hall    o…

00:20:36  |   Tue 25 Oct 2016
Running Your Board Game Kickstarter Panel at Gen Con 2016 - Ep. 45

Running Your Board Game Kickstarter Panel at Gen Con 2016 - Ep. 45

Tips for running your Kickstarter campaign in this condensed version of a Gen Con 2016 panel!

Panelists: JT Smith, Zachary Strebeck, Jeremy Commandeur, and Brian Henk

We discuss:

- #1 Mistakes - Kick…

00:19:53  |   Fri 07 Oct 2016
Game Design and Publishing Panel at Gen Con 2016 - Ep. 44

Game Design and Publishing Panel at Gen Con 2016 - Ep. 44

At Gen Con 2016, we were on a panel to talk about lots of publishing topics. These were the folks on the panel:

  • JT Smith of The Game Crafter
  • Zachary Strebeck, the Game Lawyer
  • Jeremy Commandeur, Game…
00:23:34  |   Sat 24 Sep 2016
Mailbag #1 - Ep. 43

Mailbag #1 - Ep. 43

This is our first mailbag episode where we dig into these questions: - When do you give up on a game? - How do you recover from mistakes and setbacks? - How do you distinguish yourself from other gam…

00:21:40  |   Wed 07 Sep 2016
How to Use Print-and-Plays - Ep. 42

How to Use Print-and-Plays - Ep. 42

How should you use print-and-plays as a designer, publisher, or indie creator? We discuss some options!

- Advantages

- Early Feedback

- Kickstarter

- Limited or Full Version?

- What do players use t…

00:19:51  |   Sat 30 Jul 2016
Hosting a Convention - Ep. 41

Hosting a Convention - Ep. 41

Join us for a discussion on the tools you need to host your own game design convention, such as:

- Start small

   o Monthly meet-ups

   o Prototype night

- Location

   o Mom & Pop Restaurant

   o Gam…

00:19:03  |   Mon 04 Jul 2016
Production Schedules - Ep. 40

Production Schedules - Ep. 40

Video Version: https://youtu.be/TrAmYLu8TTQ

- Make sure design is finished

- The major steps include:

    o Art

    o Manufacturing and Proofing

    o Kickstarter Prep

    o Review Copies

    o Info…

00:22:01  |   Thu 16 Jun 2016
Balancing Your Game - Ep. 39

Balancing Your Game - Ep. 39

We sprinkle in these game balancing topics, among others, into our discussion:

  • Easy to Balance Games
  • Hard to Balance Games
  • How many playtests?
  • How to Make Adjustments
  • Cutting to Balance
  • Balancing an…
00:21:12  |   Wed 25 May 2016
How to Get Into Distribution - Ep. 38

How to Get Into Distribution - Ep. 38

Do you have a game that you want to get into the magical land of "distribution"? We talk about how to make that happen! Some topics we discuss are:

  • What is distribution?
  • What is the structure of the…
00:17:20  |   Sat 21 May 2016
Protospiel San Jose Design, Development, and Publishing Panel

Protospiel San Jose Design, Development, and Publishing Panel

Grant Rodiek from Hyperbole Games hosts a panel at Protospiel San Jose on board game design, development, and publishing. The panel members are:

  • Jeremy Commandeur - Designer, Organizer of Protospiel…
01:16:36  |   Sun 01 May 2016
Top 10 Mistakes New Designers Make (Designer Perspective) - Ep. 37

Top 10 Mistakes New Designers Make (Designer Perspective) - Ep. 37

We continue with our top 10 mistakes new designers make with a list from the designer perspective, led by Jeremy Commandeur.

 

00:20:19  |   Thu 07 Apr 2016
Top 10 Mistakes New Designers Make (Publisher Perspective) - Ep. 36

Top 10 Mistakes New Designers Make (Publisher Perspective) - Ep. 36

Brian makes a list of the top 10 mistakes new designers make from the perspective of a publisher and we all debate about it. This covers things like the design decisions that will make a game harder …

00:16:33  |   Mon 28 Mar 2016
Using Chipboard - Ep. 35

Using Chipboard - Ep. 35

We discuss these chipboard-related topics:

- Why use chipboard?

o Feel

o Durability

- Why wouldn’t you want to?

o Cost

o Wear

o Weight

- 3D chipboard constructions

- Cost analysis

- Sizes and custom …

00:17:22  |   Fri 04 Mar 2016
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