On The Board Game Business Podcast, we discuss the business side of the tabletop gaming industry. We don't review games or tell you which ones we like, but instead focus on how to price, distribute, design, develop, and market your game. Richard New hosts and sits alongside Jeremy Commandeur, a game designer, and Brian Henk, a game designer and publisher with Overworld Games.
Today we go through a quick overview of each iteration of our design process from a tool perspective. We discuss which of these tools work well and which ones we've used in the past. We also cover …
We discuss licensed games and the specific challenges associated with making a game from them. If you are granted the rights to make a card game based in the Star Wars universe, how do you make a gam…
How do you find the right artist for the style of game you're making? Commence discussion! Topics:
Some predictions for what will happen in the board game industry in 2017.
Here are Jeremy and Brian's top 10 ways to build your network within the board game industry:
Jeremy
J10 – Participate in contests.
J9 – Be easy to find on social media.
J8 – Place encouragement ab…
This episode, we ground everyone with a discussion of reasons why you might not want to enter the board game industry.
Today we discuss how to reach your core audience at a convention. We specifically hit on these points:
This is the first episode we did after Brian moved to the Los Angeles area. We talk about tips for exhibiting at a major con. Here are some topics:
- When to pull the trigger? o Playtest Hall o…
Tips for running your Kickstarter campaign in this condensed version of a Gen Con 2016 panel!
Panelists: JT Smith, Zachary Strebeck, Jeremy Commandeur, and Brian Henk
We discuss:
- #1 Mistakes - Kick…
At Gen Con 2016, we were on a panel to talk about lots of publishing topics. These were the folks on the panel:
This is our first mailbag episode where we dig into these questions: - When do you give up on a game? - How do you recover from mistakes and setbacks? - How do you distinguish yourself from other gam…
How should you use print-and-plays as a designer, publisher, or indie creator? We discuss some options!
- Advantages
- Early Feedback
- Kickstarter
- Limited or Full Version?
- What do players use t…
Join us for a discussion on the tools you need to host your own game design convention, such as:
- Start small
o Monthly meet-ups
o Prototype night
- Location
o Mom & Pop Restaurant
o Gam…
Video Version: https://youtu.be/TrAmYLu8TTQ
- Make sure design is finished
- The major steps include:
o Art
o Manufacturing and Proofing
o Kickstarter Prep
o Review Copies
o Info…
We sprinkle in these game balancing topics, among others, into our discussion:
Do you have a game that you want to get into the magical land of "distribution"? We talk about how to make that happen! Some topics we discuss are:
Grant Rodiek from Hyperbole Games hosts a panel at Protospiel San Jose on board game design, development, and publishing. The panel members are:
We continue with our top 10 mistakes new designers make with a list from the designer perspective, led by Jeremy Commandeur.
Brian makes a list of the top 10 mistakes new designers make from the perspective of a publisher and we all debate about it. This covers things like the design decisions that will make a game harder …
We discuss these chipboard-related topics:
- Why use chipboard?
o Feel
o Durability
- Why wouldn’t you want to?
o Cost
o Wear
o Weight
- 3D chipboard constructions
- Cost analysis
- Sizes and custom …