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Board Game Business Podcast - Podcast

Board Game Business Podcast

On The Board Game Business Podcast, we discuss the business side of the tabletop gaming industry. We don't review games or tell you which ones we like, but instead focus on how to price, distribute, design, develop, and market your game. Richard New hosts and sits alongside Jeremy Commandeur, a game designer, and Brian Henk, a game designer and publisher with Overworld Games.

Gaming Business Games Other Games Games & Hobbies Design
Update frequency
every 17 days
Average duration
26 minutes
Episodes
100
Years Active
2014 - 2021
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Going Full Time as a Game Developer with John Brieger - Ep. 92

Going Full Time as a Game Developer with John Brieger - Ep. 92

John Brieger talks about some of the biggest mistakes he's made during the development process so we can all learn from them.

References:

00:37:17  |   Sun 13 Jun 2021
Going Full Time as a Game Developer with John Brieger - Ep. 91

Going Full Time as a Game Developer with John Brieger - Ep. 91

Learn why your game needs development help with professional developer, John Brieger.

 

References:

00:34:56  |   Mon 26 Apr 2021
Top 5 Rough Edges on a Kickstarter Game - Ep. 90

Top 5 Rough Edges on a Kickstarter Game - Ep. 90

We discuss the top 5 most common rough edges on a Kickstarter game so you can avoid them on yours!

00:23:04  |   Sat 02 Jan 2021
Top 5 Places to Find Prototype Art - Ep. 89

Top 5 Places to Find Prototype Art - Ep. 89

In this episode, we re-visit our list of top places to find art for your prototype.

Links:

00:27:49  |   Sun 04 Oct 2020
Top 5 Predicted Impacts of COVID-19 on the Board Game Industry - Ep. 88

Top 5 Predicted Impacts of COVID-19 on the Board Game Industry - Ep. 88

Jeremy and Brian discuss how we think the board game industry will be impacted by COVID-19. This was recorded in early April of 2020.

Resources:

00:26:08  |   Mon 11 May 2020
Top 5 Time Savers for Game Designers - Ep. 87

Top 5 Time Savers for Game Designers - Ep. 87

In this episode, we are going to cover a bunch of tips for you game designers to SAVE YOU TIME.

Resources Mentioned

00:24:50  |   Sun 22 Sep 2019
Top 5 Tips for Advertising Your Board Game - Ep. 86

Top 5 Tips for Advertising Your Board Game - Ep. 86

We give you our top 5 tips for advertising your board game and how to learn which sources are best for you and your game. This is a little more focused on ads for a Kickstarter campaign, but is appli…

00:24:17  |   Sat 20 Jul 2019
Mailbag on US Manufacturing, Recovering from Disaster, and Component Cost Considerations - Ep. 85

Mailbag on US Manufacturing, Recovering from Disaster, and Component Cost Considerations - Ep. 85

Today we dig into the Patreon mailbag and answer these questions:

  • How do you recover from being punched in the gut?
  • What is a unique enough selling point for a game?
  • What are some component cost con…
00:32:17  |   Sat 29 Jun 2019
Top 5 Biggest Changes in the Board Game Industry in the Last 5 Years - Ep. 84

Top 5 Biggest Changes in the Board Game Industry in the Last 5 Years - Ep. 84

How has the board game industry changed in the last 5 years? Brian co-founded Overworld Games about 6 years before this was recorded so it's also a view of how things have changed between when he sta…

00:32:31  |   Sat 08 Jun 2019
Top 5 Ways to Deal with Scope Creep - Ep. 83

Top 5 Ways to Deal with Scope Creep - Ep. 83

Patron Andrew van Ingen suggested this episode on how to deal with scope creep. Here's the list we go through!

5. If some people don’t hate it, you are doing it wrong. 4. Don't let experiments linger…

00:23:24  |   Sat 25 May 2019
Top 5 Ways to Build a Crowd for Your Game - Ep. 82

Top 5 Ways to Build a Crowd for Your Game - Ep. 82

When you're trying to build up a crowd for your game before Kickstarter or to build your resume for selling your game to a publisher, there are a lot of places to put your time and money, but some ar…

00:28:40  |   Fri 19 Apr 2019
Top 5 Tips for Managing Your Day Job and Hobby Board Game Business - Ep. 81

Top 5 Tips for Managing Your Day Job and Hobby Board Game Business - Ep. 81

Jeremy and Brian give some tips for how you can better manage your day job and hobby board game business.

Resources:

00:29:17  |   Sat 30 Mar 2019
Top 5 Things That Are Probably Wrong with Your Game Pitch - Ep. 80

Top 5 Things That Are Probably Wrong with Your Game Pitch - Ep. 80

Jeremy and Brian cover the top 5 things that are most commonly wrong with a pitch a game designer gives to a publisher. If you're a designer, you'll probably find something in here that you can use t…

00:22:16  |   Sun 17 Mar 2019
Signs It Is Time to Give up on a Design - Ep. 79

Signs It Is Time to Give up on a Design - Ep. 79

When you've been working on a design for a while and you're not sure if there's enough there to keep going with it, we have some signs that it might be time to give up on it. If you want a spoiler, t…

00:19:28  |   Tue 26 Feb 2019
Reasons to Theme Your Prototype - Ep. 78

Reasons to Theme Your Prototype - Ep. 78

We go over the top 5 reasons to theme your prototype and some discussion around them. If you want to have them spoiled, here are some of our notes on each one:

5) Theme makes it easier to learn your …

00:18:52  |   Mon 11 Feb 2019
Getting Your Prototype Played at Smaller Conventions - Ep. 77

Getting Your Prototype Played at Smaller Conventions - Ep. 77

Top 5 Tips for Getting Your Prototype Played at Small Conventions

 

5) Teach games and then ask if they want to try your own game afterwards. (know your audience and be respectful of time)

4) Setup i…

00:19:48  |   Mon 21 Jan 2019
Going to Conventions Without Going to Conventions - Ep. 76

Going to Conventions Without Going to Conventions - Ep. 76

Today Brian interviews Erik Dahlman of Albino Dragon about the convention services he offers where his team will demo your game at his booth at various conventions throughout the year. You can get th…

00:19:33  |   Sat 05 Jan 2019
Funding Goal, Stretch Goals, and Updates - Ep. 75

Funding Goal, Stretch Goals, and Updates - Ep. 75

In this one, we cover different methods for setting your Kickstarter funding goal, your stretch goals, how many updates to send during the campaign, and we talk about Richard's holy grail Star Trek c…

00:29:27  |   Sat 15 Dec 2018
Rules for Writing Rules - Ep. 74

Rules for Writing Rules - Ep. 74

Learn all about Jeremy's "7 Rules for Writing Rules" and what Richard and Brian think about them. We actually disagree on this on more than most episodes!

Jeremy's 7 Rules for Writing Rules

  1. Force yo…
00:48:41  |   Sat 17 Nov 2018
Designing Around Analysis Paralysis - Ep. 73

Designing Around Analysis Paralysis - Ep. 73

Today we discuss designing around analysis paralysis:

  • Is it a bad thing?
  • Limiting your decision space
  • Add more options/decisions as you go
  • Allowing players to "mess up" the next player's carefully l…
00:25:53  |   Tue 09 Oct 2018
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