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Board Game Business Podcast - Podcast

Board Game Business Podcast

On The Board Game Business Podcast, we discuss the business side of the tabletop gaming industry. We don't review games or tell you which ones we like, but instead focus on how to price, distribute, design, develop, and market your game. Richard New hosts and sits alongside Jeremy Commandeur, a game designer, and Brian Henk, a game designer and publisher with Overworld Games.

Gaming Business Games Other Games Games & Hobbies Design
Update frequency
every 17 days
Average duration
26 minutes
Episodes
100
Years Active
2014 - 2021
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Gaming with Edo on Overworld Games Experiments - Ep. 72

Gaming with Edo on Overworld Games Experiments - Ep. 72

Ed Baraf sits down with Brian Henk to discuss the history of experiments tried at Overworld Games, such as using IPs or releasing a game outside of Kickstarter -- and how games have done in terms of …

00:39:45  |   Fri 21 Sep 2018
Saving Your Failing Kickstarter Campaign - Ep. 71

Saving Your Failing Kickstarter Campaign - Ep. 71

Today we talk about how to figure out why your Kickstarter campaign is failing and how to fix it.

Brian's magic recipe for a successful campaign:

  1. A page that converts visitors into backers
  2. Get backe…
00:22:35  |   Wed 08 Aug 2018
Gen Con Designer Events and Metatopia with Double Exposure's Vincent Salzillo - Ep. 70

Gen Con Designer Events and Metatopia with Double Exposure's Vincent Salzillo - Ep. 70

Brian had the pleasure of interviewing Vincent Salzillo, President of Double Exposure, Inc. His company organizes Gen Con events such as First Exposure Playtest Hall and the new First Encounter Desig…

00:33:04  |   Tue 24 Jul 2018
Getting More Prototype Plays - Ep. 69

Getting More Prototype Plays - Ep. 69

Today we talk about ways to get people to play your ugly prototype! Some topics:

  • Imaginary friends
  • Design partners or other trusted designers
  • Protospiel/Unpub
  • Designer groups
  • General playtesting gro…
00:35:40  |   Wed 18 Jul 2018
Are Pledge Managers Worth It? - Ep. 68

Are Pledge Managers Worth It? - Ep. 68

Today our episode is more focused on behind-the-scenes of being a Kickstarter creator. We dig into how CrowdOx works and use it as a vehicle to discuss some topics on how a pledge manager can and sho…

00:53:21  |   Mon 04 Jun 2018
The Roll [sic] of Randomness - Ep. 67

The Roll [sic] of Randomness - Ep. 67

Today we talk about how randomness affects our enjoyment of games. It's slanted towards game design, but also has some publisher/indie creator perspectives as well.

  • Low-randomness games
  • High-randomn…
00:14:02  |   Fri 04 May 2018
The Golden Age of Tabletop Gaming at Wondercon 2018 - Ep. 66

The Golden Age of Tabletop Gaming at Wondercon 2018 - Ep. 66

This is the Golden Age of Tabletop Gaming Panel from Wondercon 2018 organized by High Voltage. It covers industry trends, game design basics, and how to find events and gamers in your area. The panel…

00:59:14  |   Tue 10 Apr 2018
10 Questions to Ask Yourself When Designing a Game - Ep. 65

10 Questions to Ask Yourself When Designing a Game - Ep. 65

If you'd rather not listen to the questions and you just want to ask yourself some thought-provoking questions about your game, here is the list!

  1. Which feeling(s) am I trying to deliver?
  2. Why would s…
00:19:58  |   Thu 08 Mar 2018
Trapped in a Room with Juliana Patel and Ariel Rubin - Ep. 64

Trapped in a Room with Juliana Patel and Ariel Rubin - Ep. 64

Richard interviews Juliana Patel and Ariel Rubin who created the extremely successful Escape Room in a Box: The Werewolf Experiment that is now being published by Mattel. He learns all their secrets …

00:26:35  |   Sun 14 Jan 2018
How to Navigate Multiple Offers - Ep. 63

How to Navigate Multiple Offers - Ep. 63

This episode provides some guidelines for the situation where multiple publishers want to sign your game and how you handle it, both from the designer and publisher perspective. Specifically, we cove…

00:18:51  |   Fri 29 Dec 2017
Total Recall Post Mortem - Ep. 62

Total Recall Post Mortem - Ep. 62

We talk generally about publishing licensed games and specifically about the unsuccessful Total Recall Kickstarter campaign.

  • Why didn't it fund?
  • What did you do differently?
  • Likeness rights 101
  • Timi…
00:20:38  |   Fri 08 Dec 2017
LA Comic Con Golden Age of Tabletop Gaming Panel

LA Comic Con Golden Age of Tabletop Gaming Panel

This is a panel organized by High Voltage about how awesome games are and how to grow and build an inclusive gaming community. This took place on 10/28/2017 at Stan Lee's Los Angeles Comic Con, hoste…

00:52:50  |   Sat 04 Nov 2017
Ethics Mailbag - Ep. 61

Ethics Mailbag - Ep. 61

We have another mailbag episode! These topics were suggested by listeners:

  • Are environmental concerns a factor for publishers, manufacturers, and designers?
  • How can I make my game more accessible an…
00:19:04  |   Tue 26 Sep 2017
Am I a Jerk if I Don't Back My Friend's Kickstarter Campaign? - Ep. 60

Am I a Jerk if I Don't Back My Friend's Kickstarter Campaign? - Ep. 60

If you're listening to this podcast, there's a good chance you know someone personally who has launched a Kickstarter campaign. Did you feel obligated to back it? We try to break down this social eti…

00:16:08  |   Tue 01 Aug 2017
How Not to Get Burned on Amazon - Ep. 59

How Not to Get Burned on Amazon - Ep. 59

Today we discuss how to use Amazon to sell your board game.

- Fulfillment by Amazon - Amazon Marketplace - Vendor Express - Amazon Launchpad - Getting Burned Stories - Amazon Marketing Services - Imp…

00:19:30  |   Thu 20 Jul 2017
How Should You Be Using Social Media? - Ep. 58

How Should You Be Using Social Media? - Ep. 58

Today we talk about social media and how we should use this in the board game industry. Specifically, here are some of the questions and topics:

  • How should a game designer use social media?
  • Which so…
00:21:25  |   Mon 26 Jun 2017
Top 5 Tips for Designing a Reference Card - Ep. 57

Top 5 Tips for Designing a Reference Card - Ep. 57

We attempt to define what a reference card is, which isn't as easy as you may think, and then we pull them apart and figure out which games need them and how to design them clearly. Then we end with …

00:18:10  |   Sat 03 Jun 2017
Target Markets - Ep. 56

Target Markets - Ep. 56

Today we talk about designing and publishing games for a particular market. Here are some of the topics/questions we cover:

  • What's a target market?
  • Which markets are commonly considered in the board…
00:19:15  |   Thu 25 May 2017
Top 7 Ways to Improve Your Playtest Feedback Quality - Ep. 55

Top 7 Ways to Improve Your Playtest Feedback Quality - Ep. 55

Here are our top 7 ways to improve your playtest feedback quality. If you want a spoiler, here's the list!

  1. Ask negative leading questions. Trash/talk down your own game
  2. Stay focused and interested i…
00:20:05  |   Sun 16 Apr 2017
How (Not) to Make a How to Play Video - Ep. 54

How (Not) to Make a How to Play Video - Ep. 54

How-to-play videos are used more and more by designers to show potential publishers or playtesters their game and by publishers after a game has been released to teach customers how to play them. In …

00:11:01  |   Sat 01 Apr 2017
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