What the dice?! currently, is a Home-brewed, Actual Play TTRPG Podcast, rolling Shadowrun 5e, telling the tale of a group runners trying to survive and make a name for themselves
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miles underwater, in a place outside of time, with strange voices and tracks. Welcome to the Meranda
Saved by fishes and tossed into a dream, It seems the Gods have something they need to say
the team bids their farewells to the people of Godsfell, stock up on supplies, and hold on board the Ironwood to take the trip back to the Holy City. The Team gets a chance to sit down relax and have…
Dan the GM suggests: Cosmopunk, a twist on actual play, between guest gms and rotating gms Cosmopunk tells the misadventures of the Laika-7 crew streams every other thursday on Spotify, podbean and A…
Ghost has been dealt with and the team is now trapped in a wall of wind, Phae has a small metal break and the team must solve a puzzle to get a hold of the Wind Pearl
the battle continues and soon the strange wind pearl will be in the hands of the heroes once they find a way to get it out of the beam of death
the team finishes up their rest and heads to the final floor, where the wind is the strongest. Now there is strange music and a dwarf with a shotgun calling the team, chummers.
the team gets a meal after taking out the Rat King and removing the rat threat from the Godsfell, they now must go and seek out the Wind Pearl but first a bit of shopping with Meximillon Loothoarder …
The Rat King shows it’s true form and the Team continues the fight ending with a surprise granted by a Wild Shot Arrow
Deep in the Caverns of the Godsfell the team has found the rats nest and something more, A massive king rat that has control over the other rats
Facing off with a rat king, starting in their normal fashion. The combat opens up with a volley of Wild shot.
Phae finds a book and starts to read it, and something reaches back Giving her a gift. A single Bone Dagger.
deeper and deeper more and more rats something is found. The team stops and looks for more detail hoping for answers and finding something much worse.
Podcast shout out: Shrimp and Crits @shrimpandcrits https://shrimpandcrits.com/ More rats more danger, Using a turret to their own uses, the team clears a pass leaving nothing in it’s wake.
Random listener shout out Digital Dice Roller @dddice_app or dddice.com
Deeper still danger and more dangers appear the hunt becomes more and more deadly, with an exposition the episode slowly ends
the team finds something small egg-like and it packs a boom
the team fights a gelatinous cube, but the fight doesn’t end as one would think. But a small prize is won
Deeper still the caves of Godsfell are no place for the unprepared. The first interaction with a gelatinous cube leaves Phae down for a fight. And the team fights an interesting way to keep her safe
Big rat ran and turrets become more difficult, now with elements and door and more and more trouble. All this for a simple rat hunt
After dealing with one problem the wild shot trigger some power and now turrets are out and active. How will they deal with it