What the dice?! currently, is a Home-brewed, Actual Play TTRPG Podcast, rolling Shadowrun 5e, telling the tale of a group runners trying to survive and make a name for themselves
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WTD heads to the shadows with a new season with new players new lore and a whole fragging lotta d6s
Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, and hom…
The tapestry of fate and the threads that need to be finished wrapped up here
The Final fight and the ending of the story
The Final Battle is about to begin, with the return of Klide the team must fight the Bone God (part 2)
The Final Battle is about to begin, with the return of Klide the team must fight the Bone God
the thread of fate has shown itself, the movement of time and space laid out telling them to see the problem, and a rifle is finished
Lessons learned and a chance for Defib
A tavern and lessons that need to be learned, as the storyteller gives his lessons and past lessons are learn
Who is the storyteller is revealed and the truth of what is going on starts to show
The monster ork is back, mad, and looking for blood
Leaving the safety of the forgotten village the team make their way to the target. And find more then they bargained for. Now they get to test the gift from the Naga and the Ferry Man.
the team, Nari and Red-eyes sit and figure a plan of attack. The team will need to get to the target and do what they do best
With a need for a map, the team finds them, Only to find the Junk Snake and his cave on Wonder. All chaos leads them to which they seek
the team need to get a meeting with Redeyes, and yellow eyes.this means dealing thew guards and more red tape. Getting questioned about their travels. Plus that strange merchant tries to sell them mo…
Dan The GM suggest: A Fools Quest, found on all major streaming apps, or use this link!
https://linktr.ee/AFoolsQuest
The adventures have found themselves in the worst thing any hero would have t…
Dealing with another counsel but more of a one-on-ones All while dealing with a odd little merchant. After all this and more troubles they do get hints on how to deal with the council members that do…
taking a look at Klide and what the new captain of a paladin guard is dealing with
Questioned in a dream state, given no answers the adventures are now in a long-forgotten city of snakes and have to prove their path
Pushing into the heat of the forever sands and making their way to safety, a butterfly shows them something, and after they find the item, the world goes dark
the fight is over, the villains are defeated and now Diffibulous and Killila are lost in the desert. With no easy way to a town or village