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UIBuzz - Software and game development - Podcast

UIBuzz - Software and game development

I love making software. I also love sharing that experience with others. I explore it all in this Podcast, from apps to games and in between. From developers just getting started to professionals. We all have something to learn and share with others on our journey.

Design Personal Journals Gaming Development Technology Society & Culture
Update frequency
every 15 days
Average duration
9 minutes
Episodes
72
Years Active
2020 - 2024
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When things get weird, take a few minutes

When things get weird, take a few minutes

This week, some pain and some pleasure with my game-building in Unity.

Ever had that experience of "It worked yesterday and last week. Why does it not work now"? Yep, one of those weeks. Listen on for…

00:10:33  |   Sun 29 Jan 2023
2023 Goal setting and developer game updates

2023 Goal setting and developer game updates

Chapter List

  • (00:00) - Introduction
  • (00:40) - This years goals
  • (01:36) - 1
  • (04:31) - 2
  • (06:27) - 3
  • (07:08) - Game development update
  • (14:36) - Twitter
  • (14:47) - Buy me a Coffee

★ Support this podca…
00:15:45  |   Fri 06 Jan 2023
Looking back over my development year, how well did I do?

Looking back over my development year, how well did I do?

As I reach the end of the year, I always look back and see how well I did with my personal goals and choices. I think this was a good year in my software development journey. But I'm not spoiling the…
00:15:37  |   Mon 12 Dec 2022
Why and how to promote yourself as a developer

Why and how to promote yourself as a developer

Some of us like it, and some of us dread it. But at the end of it all, we have to promote ourselves, and I'm going to tell you why it's a good thing and some ideas on how to do it without being aggre…
00:17:36  |   Mon 28 Nov 2022
Using collaboration to learn, network and make cool stuff

Using collaboration to learn, network and make cool stuff

In this episode, I share some experiences using collaboration in public to improve the way I work with folks, learn new things, and create a fun game along the way.
00:05:19  |   Thu 17 Nov 2022
Doing the same thing too long does not make you better

Doing the same thing too long does not make you better

If you keep doing the same thing for too long, you go in circles and do not improve. This applies not only to your skills but work. In this episode, some suggestions to beat it.
00:04:19  |   Thu 10 Nov 2022
Look behind the magic and learn what those tools are doing

Look behind the magic and learn what those tools are doing

Do you know what those fancy tools are doing and how? You should, because sometimes you might not have them and need to get work done. Some thoughts in this episode.
00:06:27  |   Mon 31 Oct 2022
Unplanned features are hard to integrate

Unplanned features are hard to integrate

Some thoughts in this episode on how boss fights are causing me heartache in my game.
00:10:12  |   Thu 06 Oct 2022
Are cutting-edge tools make shipping more difficult?

Are cutting-edge tools make shipping more difficult?

We all love to try new things, those you see all over the tech news and discussions. But exercise caution when doing so. They might make life far more complicated than it needs to be regarding shippi…
00:08:14  |   Sun 21 Aug 2022
Astro.build for delightfully easy Web app creation

Astro.build for delightfully easy Web app creation

You can find a full blog post here

Like what you hear? Why not say thanks with a review and rating?
Or Buy me a coffee. I'd genuinely appreciate it.

★ Support this podcast ★
00:16:35  |   Sun 14 Aug 2022
How to survive and embrace new frameworks

How to survive and embrace new frameworks

Here are some tips on keeping production stable, development moving forward, and exploring these new cutting-edge tools without encountering nightmares that must be solved immediately.

Leave your thou…

00:07:04  |   Sun 07 Aug 2022
Generating random game events and balancing for the player experience

Generating random game events and balancing for the player experience

Generating random events can keep a game fresh and full of surprises, but it can also ruin it for the player if the balance feels wrong and turns them away from playing.

I go over how I'm trying to so…

00:09:08  |   Sat 30 Jul 2022
Game Dev Journal - How I'm rewarding users for not playing

Game Dev Journal - How I'm rewarding users for not playing

I'd love to hear your thoughts and suggestions.
Twitter: @uibuzz
Web: peterwitham.com

★ Support this podcast ★
00:08:47  |   Sat 23 Jul 2022
4 Unity packages I always install

4 Unity packages I always install

There is a video version of this Podcast with many other episodes available at
https://youtu.be/rflUNXGFovM

Unity Asset Store Links
FlowCanvas
Editor Console Pro
Rainbow Folders 2
Rainbow Hierarchy 2

★ …
00:09:46  |   Sat 16 Jul 2022
Why I use Unity for game development

Why I use Unity for game development

  • I am familiar with the way it works and have been using it for most of my game development explorations over the years.
  •  I can write C# with the help of Rider by JetBrains.
  •  I use a package called Flow…
00:18:34  |   Mon 04 Jul 2022
Trailer

Trailer

It's trailer time! Discover just what this Podcast is all about and follow/subscribe for future episodes.
00:01:12  |   Mon 04 Jul 2022
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