I love making software. I also love sharing that experience with others. I explore it all in this Podcast, from apps to games and in between. From developers just getting started to professionals. We all have something to learn and share with others on our journey.
Yep, it's time to discuss my relationship with WordPress and WordPress hosting. Let me sum it up: I love WordPress. But let me also say I love performance for site visitors more. Some thoughts in thi…
Now that Unity has seen sense and dropped arguably the most unpopular person in not-so-recent gaming history, is the water safe to return? Well, no, the sharks are still circling. Plus, so many game …
After learning how the Godot game engine wants me to work, I have put a few thoughts together and would like to share them with folks considering switching or starting with the tool.
Unity sent an email detailing their latest changes on Friday, September 22nd. More accurately, reversal of changes in an attempt to stop the bleed to their user base. I go over those changes and shar…
In this episode, I share my thoughts on the experience of developing my game with SpriteKit and how it compares with other game development tools. I use my planned game updates for the remainder of t…
As an avid gamer, I have played Starfield like mad since it dropped on early access. To that end, I have some thoughts and tips for those considering the game. There are no spoilers here, so there's …
How I use lite project and timeline planning for my side projects to stay on a schedule and keep myself accountable. I'm using my Endless Hurdles updates as examples of making this manageable and att…
Having shipped the 1.0 release of my Endless Hurdles game, I feel it is a great time to remind everyone about the importance of shipping for early feedback to help guide your next decisions.
As mentio…
These are a few thoughts from a decision I made this week to let players learn from experience rather than me making decisions for them in my new game.
I'd love you to come on the podcast to discuss g…
As I work on a 2D side-scrolling game using SpriteKit, I am learning the delicate art of game balance and parallax while keeping things simple for the player.
I would love to hear from you if you want…
This episode is all about Starfield, the game coming soon from Bethesda. Not only do I love making games, but I'm a huge gamer. Starfield feels precisely like the type of game I enjoy playing. I dive…
Hard to believe that I'm more on the introverted side than anything else. Growing up, I was always quiet and shy, which can be a problem when you work in a field that requires interaction and team dy…
I am catching up on my crazy developer life, including conferences, game development, app releases, and more.
Contact me
Twitter: @UIBuzz
Web site: PeterWitham.com
In this episode, I explain the Game Save Blueprint and how I use it for persistent data storage between gameplays.
★ Support this podcast ★I am learning Unreal Engine. I know nothing. These are my journals :)
In this episode, I talk about learning how to create a UI for an idle-style game. What a Blueprint is for a Widget and the game in…
It took longer than I thought to release the new episode because I had been swamped. I have a new app, and the Project H8ck idle game is out for folks (that means you) to beta test and give me feedba…
An update on my progress as I work to complete and release the playable demo version of my idle game built with Unity for multiple platforms.
I had some not-so-fun times this week trying to understand…
Every tool is the right tool for someone. Maybe not you, but let's change how we present our choices and opinions in the developer community, so we do not put off those new to the community.
Infightin…
In this episode, I explain why just getting the latest version of a tool, framework, or library is not always a good plan. This always risks introducing problems you now have to deal with, which is n…
I want to talk about the last 10% of a project timeline. When you're developing things, building things, whatever they may be, the last 10% is always the most challenging part. You want to get it rel…