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UIBuzz - Software and game development - Podcast

UIBuzz - Software and game development

I love making software. I also love sharing that experience with others. I explore it all in this Podcast, from apps to games and in between. From developers just getting started to professionals. We all have something to learn and share with others on our journey.

Design Personal Journals Gaming Development Technology Society & Culture
Update frequency
every 15 days
Average duration
9 minutes
Episodes
72
Years Active
2020 - 2024
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My love hate with WordPress (Hosting?) compared to static sites

My love hate with WordPress (Hosting?) compared to static sites

Yep, it's time to discuss my relationship with WordPress and WordPress hosting. Let me sum it up: I love WordPress. But let me also say I love performance for site visitors more. Some thoughts in thi…

00:10:17  |   Fri 27 Oct 2023
Unity CEO is out, the problem still exists

Unity CEO is out, the problem still exists

Now that Unity has seen sense and dropped arguably the most unpopular person in not-so-recent gaming history, is the water safe to return? Well, no, the sharks are still circling. Plus, so many game …

00:08:18  |   Sun 15 Oct 2023
My Godot game engine experiences

My Godot game engine experiences

After learning how the Godot game engine wants me to work, I have put a few thoughts together and would like to share them with folks considering switching or starting with the tool.

  • (00:00) - Devlog …
00:14:24  |   Sun 08 Oct 2023
The latest Unity pricing changes (rollbacks) and my thoughts

The latest Unity pricing changes (rollbacks) and my thoughts

Unity sent an email detailing their latest changes on Friday, September 22nd. More accurately, reversal of changes in an attempt to stop the bleed to their user base. I go over those changes and shar…

00:10:43  |   Fri 22 Sep 2023
Dev Log - Game updates + SpriteKit vs Game Engines

Dev Log - Game updates + SpriteKit vs Game Engines

In this episode, I share my thoughts on the experience of developing my game with SpriteKit and how it compares with other game development tools. I use my planned game updates for the remainder of t…

00:10:19  |   Tue 12 Sep 2023
My Starfield thoughts after24 hours of game play

My Starfield thoughts after24 hours of game play

As an avid gamer, I have played Starfield like mad since it dropped on early access. To that end, I have some thoughts and tips for those considering the game. There are no spoilers here, so there's …

00:18:57  |   Mon 04 Sep 2023
Project and timeline planning really does help. An example

Project and timeline planning really does help. An example

How I use lite project and timeline planning for my side projects to stay on a schedule and keep myself accountable. I'm using my Endless Hurdles updates as examples of making this manageable and att…

00:09:20  |   Mon 28 Aug 2023
Getting early feedback from users

Getting early feedback from users

Having shipped the 1.0 release of my Endless Hurdles game, I feel it is a great time to remind everyone about the importance of shipping for early feedback to help guide your next decisions.

As mentio…

00:08:42  |   Sat 19 Aug 2023
Deciding when to help a player or let them learn

Deciding when to help a player or let them learn

These are a few thoughts from a decision I made this week to let players learn from experience rather than me making decisions for them in my new game.

I'd love you to come on the podcast to discuss g…

00:10:19  |   Fri 28 Jul 2023
Game Dev Log - Learning game balance with my 2D scroller

Game Dev Log - Learning game balance with my 2D scroller

As I work on a 2D side-scrolling game using SpriteKit, I am learning the delicate art of game balance and parallax while keeping things simple for the player.

I would love to hear from you if you want…

00:10:07  |   Sun 16 Jul 2023
Let's talk about Starfield

Let's talk about Starfield

This episode is all about Starfield, the game coming soon from Bethesda. Not only do I love making games, but I'm a huge gamer. Starfield feels precisely like the type of game I enjoy playing. I dive…

00:16:09  |   Sun 02 Jul 2023
Tips to help the introverts and quiet ones who want to survive software development

Tips to help the introverts and quiet ones who want to survive software development

Hard to believe that I'm more on the introverted side than anything else. Growing up, I was always quiet and shy, which can be a problem when you work in a field that requires interaction and team dy…

00:09:01  |   Fri 16 Jun 2023
Developer updates, it's been a minute

Developer updates, it's been a minute

I am catching up on my crazy developer life, including conferences, game development, app releases, and more.

Contact me
Twitter: @UIBuzz
Web site: PeterWitham.com

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00:11:35  |   Thu 25 May 2023
Unreal Engine How I use the Game Save Blueprint for persistent data storage

Unreal Engine How I use the Game Save Blueprint for persistent data storage

In this episode, I explain the Game Save Blueprint and how I use it for persistent data storage between gameplays.

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00:14:50  |   Fri 05 May 2023
Learning Unreal Engine from the ground up, Widget and Game Instance Blueprints

Learning Unreal Engine from the ground up, Widget and Game Instance Blueprints

I am learning Unreal Engine. I know nothing. These are my journals :)
In this episode, I talk about learning how to create a UI for an idle-style game. What a Blueprint is for a Widget and the game in…

00:18:06  |   Fri 21 Apr 2023
New app and game released for beta testing

New app and game released for beta testing

It took longer than I thought to release the new episode because I had been swamped. I have a new app, and the Project H8ck idle game is out for folks (that means you) to beta test and give me feedba…

00:10:53  |   Wed 05 Apr 2023
Game development update, iOS weirdness in Unity

Game development update, iOS weirdness in Unity

An update on my progress as I work to complete and release the playable demo version of my idle game built with Unity for multiple platforms.

I had some not-so-fun times this week trying to understand…

00:07:43  |   Sun 12 Mar 2023
It's the right tool for someone

It's the right tool for someone

Every tool is the right tool for someone. Maybe not you, but let's change how we present our choices and opinions in the developer community, so we do not put off those new to the community.

Infightin…

00:06:03  |   Sat 25 Feb 2023
The latest is not always the greatest

The latest is not always the greatest

In this episode, I explain why just getting the latest version of a tool, framework, or library is not always a good plan. This always risks introducing problems you now have to deal with, which is n…

00:04:47  |   Fri 17 Feb 2023
Take that last 10% of development slow

Take that last 10% of development slow

I want to talk about the last 10% of a project timeline. When you're developing things, building things, whatever they may be, the last 10% is always the most challenging part. You want to get it rel…

00:07:00  |   Thu 09 Feb 2023
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