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Total Party Kill - Podcast

Total Party Kill

Adventuring since 2013, Total Party Kill is an actual-play podcast in which a bunch of friends play D&D on the Internet for your amusement.

Comedy Games Improv Leisure
Update frequency
every 7 days
Average duration
69 minutes
Episodes
517
Years Active
2014 - 2025
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98: The Corpse Is Dead!

98: The Corpse Is Dead!

Dragonforge and Associates continue their winning ways and learn what “undead” means....
00:59:36  |   Wed 11 Jan 2017
97: How Deep Is My Dagger?

97: How Deep Is My Dagger?

Can our adventurers outwit a group of flaming suits of armor? Knowing our gang, it’s a toss-up. Plus, a zen garden of horrors!...
00:54:28  |   Tue 27 Dec 2016
96: What's Left of Pieter Dragonforge

96: What's Left of Pieter Dragonforge

So… a Gelatinous Cube, eh? Ate Pieter Dragonforge and Flessa, you say? Did anyone survive?...
00:51:52  |   Tue 13 Dec 2016
95: Faraday Cube

95: Faraday Cube

You know what’s worse than giant spiders? The thing our adventurers find in the bottom of a pit, that’s what....
00:55:44  |   Wed 30 Nov 2016
94: Team Spider

94: Team Spider

The battle with the giant spiders continues, with Olestran battling his fear and the rest of the group battling the actual spiders. And when that fun’s all done, it’s time to search the room for trea…
00:56:17  |   Tue 15 Nov 2016
93: Very Briefly Poisoned

93: Very Briefly Poisoned

Dragonforge and Associates return! To battle giant spiders! AAAAAAAAHHHHHHHH! SPIDERS!!!!!!!!!!...
00:58:37  |   Wed 02 Nov 2016
92: Science and Other Sciences

92: Science and Other Sciences

Shocktober concludes for this year with a whole lot of magic books and an appeal to the Angel of Justice that doesn’t go as planned....
00:46:56  |   Wed 26 Oct 2016
91: Brain Genie

91: Brain Genie

Our Shocktober adventure does the Monster Mash with an adventure in a spooky laboratory with a cabinet full of brains, a storage room that’s got more than meets the eye, and a secret attic altar with…
00:54:13  |   Wed 19 Oct 2016
90: Toxic Vomit

90: Toxic Vomit

Shocktober continues! Our adventurers grapple with a giant shambling monster made up of the body parts of various animals. Many things are regurgitated! Gruther is slammed! Arrows are let fly! Prison…
00:52:38  |   Wed 12 Oct 2016
89: If You Build It, Bats Will Come

89: If You Build It, Bats Will Come

Shocktober returns, and we return to Seyvoth Manor to continue our spooky crawl through a haunted house. Bats! Ghosts! Frankenstein’s Monsters! Shambling horrors! Who knows what spooky things we’ll f…
00:55:48  |   Tue 04 Oct 2016
88: That's So Bahamut

88: That's So Bahamut

Our adventurers get in a little fighting before the episode becomes a whole lot more philosophical. Also, they try to pawn all the hard work off on someone who isn’t them....
00:59:21  |   Tue 20 Sep 2016
87: Every Combat Begins with Kay

87: Every Combat Begins with Kay

Helmed horrors conquered, there are ghouls to deal with. (Ghouls’ Night!) They are not easy to deal with. But if they can be dispatched, our adventurers will be gifted with… a mysterious corpse?...
00:58:29  |   Tue 06 Sep 2016
86: Seven Against Two Is the Best Odds

86: Seven Against Two Is the Best Odds

Dragonforge and Associates pick up after their Mummy battle, bind their wounds, and set out deeper into the crypt. Helmed horrors! Creepy lightning! Suspended skeletons! What an adventure awaits… (If…
00:50:09  |   Tue 23 Aug 2016
85: This Really Ties the Room Together

85: This Really Ties the Room Together

Dragonforge and Associates consider the magical wiring diagram of the Tombs of the Undermountain, but someone ends up crying for their mummy. (Get it? MUMMY!)...
00:56:06  |   Wed 10 Aug 2016
84: Ding Dongs and Doolallys

84: Ding Dongs and Doolallys

The battle with the flaming suits of armor continues! And then our adventurers interrogate some very strange prisoners....
00:58:03  |   Tue 26 Jul 2016
83: Can We Crash at Your God's Place?

83: Can We Crash at Your God's Place?

Now that the skeleton battle is over, we are welcomed into the Temple of Jergal by Brother Bathelby. There’s also a lot of listening at doors, life-sized chess, and some unpleasant suits of armor....
00:57:21  |   Tue 12 Jul 2016
82: The Door Softened Them Up For Us

82: The Door Softened Them Up For Us

Our adventurers come to the door of Jeregal’s temple, but not without meeting some resistance! Also, in a special solo session, we find out what happened to Acrid the Dragonborn when he disappeared a…
01:02:42  |   Wed 29 Jun 2016
81: Ghouls' Night!

81: Ghouls' Night!

After the battle with the zombies concludes, our adventurers investigate the tombs of Undermountain and discover some other terrifying creatures....
01:10:27  |   Wed 15 Jun 2016
80: Between Two Sarcophagi

80: Between Two Sarcophagi

Our adventurers emerge through a trap door into the tombs of the Undermountain, in a room full of shambling zombies. Also, the party’s newest adventurer seems to be missing....
00:56:12  |   Wed 01 Jun 2016
79: It's Never Too Late for Pew When You're in the Sewer

79: It's Never Too Late for Pew When You're in the Sewer

The sewer battle with the Tin Dog gang rages on, but for how long? And when it’s complete, what happens then? Also, nobody tell Pieter Dragonforge how bad his backpack smells....
00:59:31  |   Wed 18 May 2016
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