Sluggy the spirit slug proves to be an amazing defense. Pieter Dragonforge gets it from all sides. Zaar is not impressed with the quality of his help. And the dungeon fills with more gas clouds than …
Our party takes stock after defeating the Rage Drake. Olestran commando-crawls up a ramp. Pretty medallions are found. (And Steve’s memory of medallion-grabbing is validated.) We don’t check for trap…
Hobgoblins and Drakes, oh my! Is this the boss battle Dragonforge and Associates has been waiting for? If you wanted to see us deploy strategy and roll a lot of dice, at long last you are going to ge…
Drowabunga! A mysterious stranger brings a fish feast to our hardy-but-exhausted adventurers. There’s much conversation, a little dice rolling, and Pieter throws a surprise party for an unwitting Kob…
Rats in a pit! Flessa climbs out, but the rats won’t be kept down! Our adventurers attack some vermin, meet a new friend, and inspect some rooms. Plus Olestran does some things with rope and some nic…
Dragonforge and Associates come around a corner to discover an entirely new room full of entirely new dangers! Melech and Pieter are clumsy lummoxes. A surprising feature of the new room is revealed.…
Our adventurers battle some goblins and ponder a stack of rats in the corner of a hallway. A clever goblin plan to trap our adventurers in an enclosed space has an apparently unanticipated side-effec…
In this episode, our adventurers make a gigantic mess in a Kobold lab. A Kobold intern proffers his resume. Someone gets sparkly, like a Twilight vampire. Undermountain cubicles are disrupted. We mis…
Our party confronts spooky floating bones above a spooky throne. Pieter covets a dead man’s hat. Olestran makes a nifty trick shot that nobody else wants him to make. Doors are checked. Sandwiches ar…
What’s behind the door? Our adventurers discover a sleeping guard and a collection of prisoners alive and dead. When Flessa’s not trying to blame it on her rusty dagger, Pieter is consulting Paladinp…
Dragonforge and Associates continues its clean-up of the Goblin and Kobold infested room. Flessa gets out her hammer, which leads to a series of jokes you might expect. A prisoner is rescued, and a d…
At last, our party meets up with actual, moving foes! Attempts at diplomacy ensue. Pillars are used as convenient forms of cover. And there’s a tiny personal tragedy involving a model train....
Dragonforge and Associates continue their exploration of the eastern half of a corridor lined with statues. Pieter stands up. Flessa does some acrobatic moves. Riswynn professes her love of books. Me…
Dragonforge and Associates reach the bottom of the pit in their large basket and discover the horrors beneath. A survivor is interrogated. Bodies are thrown in the basket. A door is detected, its bui…
It’s time for a new adventure with new DMs and a new party! When we meet Dragonforge and Associates they are hanging out on some bean bag chairs in Mr. Dragonforge’s basement in a comfortable suburb …
The adventure of the Temple of the Face in the Stone reaches its conclusion! But will our adventurers live to fight another day? Death-saving throws will be failed! Skill checks will be rolled! You’v…
Our adventurers take stock, meet a new fungus-covered friend, discover the fate of the Red Cord mercenaries, and make their way back to the entrance to the temple, where they discover there’s one mor…
Our Carlos-caused battle with the mushroom people continues. Nobody will escape unscathed! Doors will open and close. A retreat will be sounded. One member of the group will be revealed as a macabre …
Our adventurers recover from their horrible wounds inflicted by the silkworm, take a rest, and then find the final room in this temple too intriguing to ignore. It’s all Carlos’s fault—he runs in whe…
Our adventurers battle against the giant silkworm at the heart of the temple, and their lives are on the line. No, seriously, unless one of them makes exactly the right dice roll at the right time, t…
00:57:14 |
Fri 21 Mar 2014
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