A 5E DnD podcast cast set in the homebrewed world of Jacale. Listen as a group of improv actors navigate a campaign of utter shenanigans thrown at them by their dual-Dungeon Masters!
Our heroes head out on the road to Abha, noticing curious interactions between Pier'ruup and The Roads...
Crisis management and plotting ensues after the B.A.L.L.S. battle...
The aftermath of the battle sets in, decisions are pondered, stories are shared and... Armies are at the gate...
Our heroes interrogate their POW and break some bad news to Ayarwen...
The Battle of B.A.L.L.S. rages on towards it's fiery conclusion...
Azorith and Bias continue their violent inspection of the Beal Town Hall, finding a familiar face...
Safirith and Agenar fight their way through the BALLS with the help of a determined Baky!
Our Party splits up in the hopes of saving Beal!
Our heroes decide what to do with the children, discuss starting families and ALMOST begin the trek back to Beal.
Our adventurers figure out what to do with the mysterious Carceny.
Our adventurers continue their battle to save the children! With the help of a few spiritual weapons, they just might come out on top.
Our Adventurer encounter a magic hallway and come face to face with a new threat.
Finally, FINALLY The Temple Of Brigantia is investigated... And things are not as they seem...
The oddities of Craan are somewhat revealed as our heroes FINALLY find someone who knows how to get to The Temple Of Brigantia...
Our heroes make it to Craan and encounter the strange denizens of the town...
Our adventurers encounter more travelers on the Roads. Are they even real???
Juice is squeezed and our adventurers meet some traders on the Roads.
Will the party solve the sphinx's riddle? Will their lost things be found!? Listen and find out, lest you become lost yourself.
Herc steps up to the DM plate, offering up a special, spooky one-shot!