A 5E DnD podcast cast set in the homebrewed world of Jacale. Listen as a group of improv actors navigate a campaign of utter shenanigans thrown at them by their dual-Dungeon Masters!
An encounter with a mysterious covetous creature leads to loot and consequences... as encounters often do...
Our heroes, after learning the intricacies of Etterath's vocabulary, investigate a shipwreck in the ocean between Neodracht and Fiaine...
After a good rest, Agenar plays cards with Quadina and an enormous dwarven warship approaches off the conflict-strewn shores of Neodracht...
Our heroes delve deep into their prisoner's past and partake in Force's favorite pastime... Questions!
Tensions mount in the wake of the party losing one of their own...
The intense battle aboard the Twilight Jester continues...
After an intense chat between Safirith and the enigmatic Quadina, our heroes decide whether to leave for Fiaine with a limping ship , or spend the night on the coast of the shadowlands...
Our heroes explore the shadowlands of Drochthalamh and take a long flight to see what mysteries Torthui holds...
New land, new baddies, who dis? Our heroes tackle strange warped creatures as they make a safe haven for repairs...
Our heroes' plans are thrown into the air as a strange buzzing storm jolts them around the Jacalean Ocean...
Our heroes sail on as they voyage towards Fiaine...
Manannan mac Lir's help threatens to destroy more than the Saibhirian Legion as our heroes face a creature with incredible girth...
With Etterath's life in the balance, the Twilight Jester prepares for an encounter with the Saibhirian Legion's ships and maybe a god's intervention...
The beginning of our heroes next adventure is interrupted by approaching Saibhirian ships and some very large sharks...
This one has it all. Ocean, feet, sugar-highs, innuendo, drama, puns and Caleb's Character Cavalcade...
Pip has his defining moment and our heroes say goodbye to Baky...
Our heroes meet the enigmatic Ari, catch some fish that are eager to be eaten and learn to KEEP THEIR EYES OPEN...
Arriving in Abha, our heroes indulge in some pretty trippy fish and check themselves into Manannan Mac Beer...
An illuminating chat with Pip Charles and an encounter with mist monsters reveals more of Pier'ruup's abilities...
Our heroes converse about Agenar's potentially endangered friend and Bias/Force gets a tattoo...