The Rancor's Brothel is a weekly tabletop gaming podcast, focusing on Dungeons and Dragons as well as horror gaming. In addition to long campaigns, you'll find our feed features one shots and board gaming. For more information, go to rancorsbrothel.com
After delving deep into the dwarf's psyche, it seems Morauk is of two minds. Which one is true? The party barely has time to decide before another dungeon arises before them. Will they be able to ove…
With the Doctors focused on the "McGinnis" disease, Lt. Jimenez takes the time to investigate the supposed origin of the contagion. What he finds out in the desert is shocking beyond description. We …
The party quests deeper towards the figurative (and literal) Heart of Chult. Here lie greater enemies... and more devious ones, too. Can they escape this "heart of darkness"? Tune in as we continue T…
After defeating the demons, Morauk turns his ire on the party members. This prompts a deeper delve into the dwarf's recent actions, and reveals a shocking secret. What could it be? Find out as we con…
Having discovered an ancient and powerful Japanese weapon, the Brothers Three seek guidance on what it is and what they should do with it. But more than street thugs wish to obtain the legendary blad…
Big Apple. 3am. The Brothers Three, on patrol above the streets of NYC, seek out evildoers to defeat. Hearing a commotion, they descend into a dark alley to discover the South Side Street Rats breaki…
The FEVER Group has made little headway in slowing down this unknown disease, and now one of their own has fallen ill. Can they track down patient zero? And what does the fire and the email have to d…
A young man, full of aspirations for a new life in Arkham, sets off from his home town, unsure of the future that awaits him. Yet engine trouble causes an impromptu overnight stop at Emberhead. What …
Back on the road in the Underdark, the party has discovered that those who are dead do not always die. And this is just one of the many shocking revelations ahead. What secrets will be exposed next? …
Things get stranger in Kingsport as the party looks into the recent disappearances. Where are the missing Agents? What is causing the EM spikes? Clowns?!? All these answers and more as we conclude Fo…
Agents are scrambled in the middle of the night to investigate a previous DG team that has gone silent. Their mission should have been a walk in the park, until a frantic call to the dead drop recomm…
Things are not what they see inside the warehouse beside the bay. The people, the place, the... sights. What is and isn't real, and does that even matter? We conclude Dockside Dogs, a Call of Cthulhu…
The job is done, and the thieves are on their way back to the rendezvous. That means the worst part is over, right? All they need to do is wait for transport. Yet the old warehouse on the bay may not…
After some research in route, the FEVER Group has grave concerns for the sickness at Hudson's Well. Those fears only grow as the chief of staff begins showing signs of a fever. Can they stop the rapi…
A harrowing fight with a shambling mound leaves the party winded but alive. What other horrors lurk in the jungles of Chult? They'll soon find out there's more danger than they could imagine. Tomb of…
It seems the party has yet again garnered the attention of the drow. Maybe it is best they find their way out of Grakulstugh and away from gray dwarves and dark elves? We continue Out of the Abyss, a…
Happy Holidays, listeners! We present to you our annual gift exchange, along with some memories of the past year, some plans for the future, and a teaser for the upcoming 12 Days of Brothel. Your hol…
An unknown contagion is sweeping like wildfire through the residents of Hudson's Well, killing anyone in its path. FEVER Group, a CDC rapid response team, is dispatched to the small town. Can they pr…
Having solved the rebellious duergar problem, the party returns to Gartokkar, yet the meeting doesn't go as planned. Where will they go now? Find out as we continue Out of the Abyss, a Dungeons and …
Having recovered from their losses at Cobb's Corner, the adventurers and the FOC decide to strike back at the heart of the Mi-Go invasion. How will they do this? Find out as we conclude A Time for Ha…