Thoughtful conversation about your favorite video-games.
Cameron and Jake discuss the narrative, mechanics, gameplay loop, and industry impact of Metroid Dread.
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2022 is looking to be a BIG year in gaming. In this episode, Jake and Cameron lay out their most anticipated games for 2022.
You can check out the full list on our new GG app account here: https://gga…
In the first episode of 2022 Jake and Cameron make 10 gaming industry predictions each. We also recap our predictions from 2021 and see just how off we were (spoiler: way off).
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It's that time of the year again - The Pre-Order Bonus Game of the Year 2021 episode.
Just like last year, we're breaking down our picks by category: Best Narrative, Mechanics, Gameplay Loop, and Imp…
In Episode 77 of the podcast, Jake and Cameron talk through the narrative, mechanics, gameplay loop, and industry impact of Halo Infinite.
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We watched the game awards! In episode 76, we're walking through all the biggest announcements from The Game Awards 2021, and giving out impressions, thoughts and feelings on the show.
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In Episode 75 of the podcast, Jake and Cameron talk through the narrative, mechanics, gameplay loop, and industry impact of Moonglow Bay.
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In Episode 74 of the podcast, Jake and Cameron talk through the narrative, mechanics, gameplay loop, and industry impact of Moonglow Bay.
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In Episode 73 of the podcast, Jake and Cameron talk through the narrative, mechanics, gameplay loop, and industry impact of Age of Empires 4.
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In Episode 72 of the podcast, Jake and Cameron talk through the narrative, mechanics, gameplay loop, and industry impact of The Forgotten City
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In Episode 71 of the podcast, Jake and Cameron talk through the narrative, mechanics, gameplay loop, and industry impact of Sable, from Raw Fury.
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The Pre-Order Bonus crew interviews Nikklas and Lucas from Something We Made, creators of the newly released indie adventure game, Toem.
Get Toem on PC: https://store.steampowered.com/app/1307580/TO…
In Episode 70 of the podcast, Jake and Cameron talk through the narrative, mechanics, gameplay loop, and industry impact of Dishonored 2, from Arkane.
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In Episode 69 of the podcast, Jake and Cameron talk through the narrative, mechanics, gameplay loop, and industry impact of The Artful Escape.
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In Episode 68 of the podcast, Jake and Cameron talk through the narrative, mechanics, gameplay loop, and industry impact of Song of Iron.
Make sure to check out our previous episode featuring an inte…
In Episode 67 of the podcast, Jake and Cameron discuss all the games to look out for in Fall 2021.
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In Episode 66 of the podcast, Jake and Cameron talk through the narrative, mechanics, gameplay loop, and industry impact of Sekiro: Shadows Die Twice.
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In Episode 65 of the podcast, Jake and I talk through the narrative, mechanics, gameplay loop, and industry impact of Dark Souls 3.
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The Pre-Order Bonus crew interviews Sandy Spink, Lead Designer and Founder at Super Soft. Nick is the visionary developer behind the upcoming Moonstone Island.
Wishlist Moonstone Island on Steam: http…
In Episode 64 of the podcast, Jake and I talk through the narrative, mechanics, gameplay loop, and industry impact of Death's Door.
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