Phil, Chris, Bob, and Jerry play and discuss a campaign they’ve created and are playing. Now, instead of just hearing them talk about the theory of gaming and game mastering of the games they're playing you can actually hear what they do at the table. It’s come full circle in their exploratory play series, MM Plays.
We join the Children of the Shroud as they delver deeper into the mystery surrounding the death of their friend Morris and how it relates to the magical drug dealer Samia.
This episode uses sound…
We’re chatting about Traits in Cortex Prime this episode. You get a short intro just from Chris to the basic concepts and then we bring in Jerry and Bob to break things down and provide more context…
We join the Children of the Shroud as they pursue Lowell Thorton and the magical Altoid situation
This episode uses sound and music clips licensed from Audiio.com and under the creative commons 0…
Combat one. Combat two. Combat three. Combat four. We want no more. But your game is all about the fight so how do we get everyone having fun when fighting is the primary activity of your game? We p…
We join the Children of the Shroud as they begin a new story. Starting with an academic decathlon, devolving into some teenage anger issues, a date, and a cold and honest conversation.
This episo…
This rule just doesn’t work the way we want it to. So what do we do? Change it. Ok. So how do we do that without messing up the game? That’s what we’re talking about on this episode so check it out …
We join the Children of the Shroud as they continue their fight with the Lancaster Legends. We hope our Veil trainees can stop Brad and his goons and help Ike find the rest he wishes to find. Enjoy …
You’ve heard about Vivian’s character. Now tell me what you think she brought with her to the camp grounds? A purple hair brush with a soul train sticker on it? Interesting. Lance, are you ok with t…
We join the Children of the Shroud as they enter Stiglmeier park to discover the source of the shrouds disruption. There’s magic, magical people, jerks, fighting, conversations about dating, really,…
Game Crush is a conversation between folks who love a game. Sometimes it’s with two people who just enjoy the game and sometimes it’s between a fan and the designer. Today Chris is talking with Jaso…
We love those side characters in our RPGs but how do you introduce many of them in one scene. That’s a large part of the discussion today along with some other advice on how to make engaging and mem…
Welcome to MM Plays. It’s been a couple of weeks since Gunny awakened his powers and learned some truths. Now we get to meet the class in part one of Like a Rolling Stone before the trio of unlikely…
Welcome to MM Plays. It’s the epilogue of a Time for Change. We end our initial tale of magical high school swashbuckling drama as Gunny’s very windy day of school ends, we learn a bunch of stuff, a…
A simple walk in a park. A meal with your family at a diner. A drink in a bar with friends. Sitting around in class passing notes and listening to the teacher speak about the beauty of playwrights f…
Welcome to MM Plays. It’s part 2 of the Children of the Shroud. We continue our tale of magical high school swashbuckling drama as Gunny’s very windy day of school and a song that just won’t quit re…
Welcome to MM Plays. We’re talking about one of the ways experience and advancement is provided in Cortex Prime and then we get into Tests and Contests. Two of the foundational play mechanics of Cor…
Welcome to MM Plays. It’s session 1 of the Children of the Shroud. We begin our tale of magical high school swashbuckling drama with a very windy day of school and a song that just won’t quit for po…
Welcome to MM Plays. It’s session 0 of the Children of the Shroud. We delve into CATS, Safety, Setting, Character Introductions, and have some Character Background Information. Several of the questi…
Welcome to MM Plays. Today we’re talking about stats or statistics in RPGs. That’s really it but to give a little bit more here’s a definition.
Welcome to MM Plays. Today we’re going through the Mods we choose for our Cortex Prime game Children of the Shroud. We also discuss why we choose them and have a bit of discussion about some of the…