A weekly show from the authors of ExperiencePoints.net. Each episode we will have an in depth conversation on a particular video game related topic.
Warning: This podcast contains more adult language than usual. This podcast might be NSFW all thanks to Austin Ivansmith, who recently wrote an interesting article on swearing in videogames. Join u…
For many folks, September means having to relinquish the last strands of summer and head back to school. However, trading the couch for the classroom doesn’t mean you have to abandon video games.…
Scott and have once again ventured into the frigid north - Canada. This time we return with Chris Lepine of The Artful Gamer, who brings with him some marvelous insight into "mastery" as an aspect of…
While we weren’t able to make it to PAX this year, the magic of the Internet allowed us to vicariously experience one of gaming’s best conventions. This week we’re taking advantage of the still-p…
There is a grand project being conducted right now - an effort to catalog why we love the games we love. After propositioning a broad array of players to describe what makes particular games fun, M…
What happens when a renowned filmmaker gets involved with video games? It doesn’t happen often and the results are usually less than spectacular, but THQ and Guillermo del Toro are looking to buc…
We say it so often, it’s almost a cliche: video games allow us to explore virtual “worlds.” The medium is replete with strange locations that players learn to navigate as naturally as they do thei…
My name is Jorge, and sometimes Shen, and other times Arkania. I have also been a variety of strangely named characters in everything from JRPGs to First-Person Shooters. According to Andrew Lynes,…
We are back on the saddle, this time to talk about all the spoiler-laden story elements of Red Dead Redemption. Such an ambitious and expansive game requires quite a bit of wrangling, so this week'…
Saddle up, amigos. It’s time to ride into one of the year’s most high-profile games: Red Dead Redemption. Published by Rockstar, Red Dead Redemption attempts to convey the feel of the Mythic Wes…
The perils of internet anonymity have long stirred up conflict within gaming communities. Blizzards attempt to fight back against forum trolls resulted in a loud outcry from those eager to protect…
Aperture Science was a meme factory. Years after Portal’s release, we are still quoting the jokes and phrases that helped give the game its unique personality. With the forthcoming release of Po…
Every year E3 is all about surprises. Some take the art of the surprise very seriously. At this year's event, Designer David Jaffe shocked fans when he announced the new Twisted Metal. Why were so…
“Alright Browncoats: we break atmo in five minutes and we’ve got a whole mess of ruttin’ hostiles lining up to meet us. Get your fancy pants and grab your guns, we don’t want to disappoint our ho…
This year's Electronic Entertainment Expo has come and gone, leaving in its wake rumors, exciting announcements, technical innovations, and underpaid "booth babes." I was fortunate enough to attend…
While they may not always do so in the most graceful fashion, even even the most mainstream games address complex issues like sex and violence. Religion, however, remains a relatively understudie…
In an effort to explore the depths of choice and human ethics, morality systems have become commonly used tool in game design. Morality can be a deeply complicated and heated topic of discussion, s…
It was a long holiday weekend here in the U.S., but don't think that Jorge and I were taking a break. On the contrary, we engaged in some some field research by trekking to the local movie theater…
Sometimes games are just too hard or too large. Is this a common problem and is it hurting the industry? John Davison of GamePro thinks so. Maybe this explains why so many people never finish their…
As you may remember, Jorge and I are playing through the Halo series and making podcasts along the way. Released in 2007, Halo 3 was one of the biggest gaming events of the decade and I was quite…