A weekly show from the authors of ExperiencePoints.net. Each episode we will have an in depth conversation on a particular video game related topic.
With the ubiquity of the Internet and the popularity of social games, are single-player experiences becoming a niche genre? This week, we're happy to welcome Justin Keverne back to the podcast to…
We have traveled the world far and wide and brought back with us a special guest for this week's show. Joining us on this very special podcast is Professor Roger Travis from the University of Conne…
Batman has Robin, The Green Hornet has Kato, Sherlock Holmes has Dr. Watson: Whenever a hero needs assistance, a loyal sidekick appears to lend a helping hand. This week, we use Brendan Main’s pi…
Take a famous icon, smear it with mod and dim the lighting, and you've got a successful franchise reboot. At least that is what Crystal Dynamics is hoping to accomplish with their latest Lara Croft…
There’s a huge amount of great video game writing out there. Too much for your humble hosts to ever digest by themselves. This week, we take advantage of 2010’s embarrassment of riches and discu…
This week, we stay just a bit longer under the sea, exploring the much lauded Bioshock 2 DLC, Minerva's Den. 2K's final journey into Rapture may just show other game developers how to create stand…
This week, we board our bathyspheres to revisit Rapture. BioShock 2 was faced with the monumental task of following one of gaming’s most revered titles and it was initially met with trepidation f…
We have covered our games of the year, but 2010 held far more than just six titles, and 2011 will hold many more. This week on the EXP Podcast, Scott and I discuss some of the game we neglected las…
It’s GOTY season, and we just couldn’t let the opportunity go without talking about some of the outstanding titles we played this year. Naming the one true “Game of the Year” is a hopelessly subj…
In clinical psychology, continually doing a repetitive action with little or no justification is tell-tale sign of obsessive-compulsive disorder. In MMOs, it's just called the grind. Why, after so …
It’s crucial for games to catch a player’s attention, but what is the best way to ensure that someone will stick around to the end? This week, we use Leanne C. Taylor’s article to think about the…
In a series of posts lavishing praise on Nintendo's latest iteration on the Kirby Franchise, Kirby's Epic Yarn, Michael Abbot of the Brainy Gamer has been exploring the game's charming concept. It …
The following information is for your eyes only: This week, the Experience Points Podcast discusses Call of Duty: Black Ops. Topics such as the game’s campaign structure, its multiplayer philosop…
Court is in session and the fate of video games in California is on the line! Alright, maybe that's overly dramatic. But really, the Supreme Court is hearing proceedings for Schwarzenegger v. Ente…
While the main draw of the Nintendo 3DS remains its titular capacity for accommodating a third visual dimension, other thought-provoking features are beginning to emerge. According to The Wall St…
I have been free of World of Warcraft for almost two years now, but already its tendrils are pulling me in - and I'm not the only ex-WoW player being called by the sirens of Cataclysm, Blizzard's n…
While reviewers often strive for “unbiased” opinions, the impact of personal taste on one’s enjoyment of a game is unavoidable. In the current climate of heavily authored and story-based games, i…
Wow! One hundred podcasts and over three hundred posts on Experience Points and we are still going strong. This week, Scott and I look back on some of our past writings and hold an impromptu interv…
Most people would probably agree that revealing the end of Star Craft 2 is considered a spoiler, but would they feel the same way about revealing unit stats or building techniques? This week, we …
It happens to everyone: everything is going according to plan when suddenly, you run into a virtual brick wall. Whether this obstacle is a particularly cruel boss battle, an demanding time limit,…