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The Board Game Design Lab - Podcast

The Board Game Design Lab

The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don't waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.

Games Hobbies Crafts Leisure
Update frequency
every 6 days
Average duration
41 minutes
Episodes
490
Years Active
2016 - 2025
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Designing Games with Your Kids with Patrick McNeil

Designing Games with Your Kids with Patrick McNeil

Patrick Mcneil, from McMeeple Games, discusses what it’s like to design games with his children.

Patrick has been creating games with his kids for years and has gotten many of the designs to the point…

00:58:13  |   Wed 01 Jun 2022
Designing Games Based on Real-Life Systems with Ben Rosset

Designing Games Based on Real-Life Systems with Ben Rosset

Ben Rosset, designer of The Search for Planet X, talks about how to design games based on real-life systems and processes.

Ben has designed games based on aging cheese, brewing beer, finding planets,…

00:57:42  |   Wed 25 May 2022
How to Design Take That Games with Steph and Jess Nguyen

How to Design Take That Games with Steph and Jess Nguyen

Jess and Steph Nguyen, from Hot Potatoz, talk about how to design take that games.

We talk about finding a good balance of fun, game length, and hurt feelings. And we get into finding the right audie…

01:00:02  |   Wed 18 May 2022
[BGDL Community Spotlight] How to Design Drafting Games with Jesse Stacy

[BGDL Community Spotlight] How to Design Drafting Games with Jesse Stacy

Jesse Stacy, from Triceratops Games, discusses how to design drafting games. Jesse has been working on a drafting style game for a while, and we dive into the different types, how to keep a game movi…

00:35:06  |   Wed 11 May 2022
[BGDL Community Spotlight] The 3 Stages of Prototyping with Gino Brancazio

[BGDL Community Spotlight] The 3 Stages of Prototyping with Gino Brancazio

Gino Brancazio, from Tinkerbot Games, talks about the three stages of prototyping, and we discuss what you need to know depending on which stage you’re in.

The post [BGDL Community Spotlight] The 3 S…

00:42:08  |   Wed 11 May 2022
How to Get the Most out of Your Crowdfunding Campaign with Andrew Lowen and Sean Bradford

How to Get the Most out of Your Crowdfunding Campaign with Andrew Lowen and Sean Bradford

Andrew Lowen and Sean Bradford, from Next Level Web, talk about how to get the most out of your crowdfunding campaign.

We spend most of the time talking about different aspects of marketing and break…

01:17:54  |   Wed 04 May 2022
How to Run a Publishing Company with Rob Dougherty

How to Run a Publishing Company with Rob Dougherty

Rob Dougherty, founder of Wise Wizard Games, talks about how to run a successful publishing company.

We talk about how Rob got started, how to actually make money, how to use Kickstarter effectively,…

01:08:41  |   Wed 27 Apr 2022
Designing Open World Games with Ryan Laukat

Designing Open World Games with Ryan Laukat

Ryan Laukat, designer of Sleeping Gods, talks about designing open world games.

Sleeping Gods is a phenomenal example of how a board game can pull off the open world experience, and we do a deep dive…

01:26:38  |   Wed 20 Apr 2022
Teaching Board Game Design with Matt Bivens

Teaching Board Game Design with Matt Bivens

Matt Bivens discusses how to teach game design. Matt has been teaching design to high school kids for years, and we get into the usefulness of game design concepts, feedback, and more.

The post Teach…

00:37:07  |   Wed 13 Apr 2022
Designing Greeting Card Games with Jess Metheringham

Designing Greeting Card Games with Jess Metheringham

Jess Metheringham, founder of Dissent Games, talks about designing games that are housed completely on greeting cards. We talk about the value of constraints, holiday themes, and more.

The post Desig…

00:32:12  |   Wed 13 Apr 2022
How to Design a Race Game with Kathleen Mercury

How to Design a Race Game with Kathleen Mercury

Kathleen Mercury, designer of Greece Lightning, talks about designing race games.

We talk about meshing a racing theme with mechanisms that actually feel like a race, different ways to win, general d…

01:09:39  |   Wed 06 Apr 2022
How to Design Asymmetrical Games with Stephen Schwartz and Floyd Lu

How to Design Asymmetrical Games with Stephen Schwartz and Floyd Lu

Stephen Schwartz and Floyd Lu, designers of Slash and Spells, talk about designing asymmetrical games.

We talk about creating interesting differences, balancing factions, the challenges of playtestin…

00:57:37  |   Wed 30 Mar 2022
How to Design Route Building Games with Ted Alspach

How to Design Route Building Games with Ted Alspach

Ted Alspach, designer of Maglev Metro and several other route building games, talks about what makes these games special.

We talk about themes that mesh well with the mechanism, end conditions, keepi…

01:04:22  |   Wed 23 Mar 2022
[BGDL Community Spotlight] Print-on-Demand Publishing with Arthur Franz

[BGDL Community Spotlight] Print-on-Demand Publishing with Arthur Franz

Arthur Franz, founder of Uplink Underground Games, discusses what it looks like to run a publishing company that’s based on print-on-demand manufacturing.

We talk about pros and cons, pricing challen…

00:32:36  |   Wed 16 Mar 2022
[BGDL Community Spotlight] Designing an Abstract Dexterity Game with Frank Sarro

[BGDL Community Spotlight] Designing an Abstract Dexterity Game with Frank Sarro

Frank Sarro, designer of Pathways, talks about abstract dexterity games. We get into component quality, manufacturing challenges, complexity, and more.

The post [BGDL Community Spotlight] Designing a…

00:28:39  |   Wed 16 Mar 2022
The Design Process of Phil Walker-Harding

The Design Process of Phil Walker-Harding

Phil Walker-Harding, designer of Sushi Go, Barenpark, Imhotep, Gizmos, and several other great games, takes us behind the scenes of his personal design process.

We talk about coming up with ideas, ho…

01:07:29  |   Wed 09 Mar 2022
How to Multiply Your Time with Carla Kopp

How to Multiply Your Time with Carla Kopp

Carla Kopp, from Weird Giraffe Games, discusses how to multiply your time and get more done.

Carla runs multiple companies while also designing games and creating solo modes for other designers’ game…

01:06:10  |   Wed 02 Mar 2022
How to Design 2 Player Games with Alf Seegert

How to Design 2 Player Games with Alf Seegert

Alf Seegert, designer of Haven, discusses how to design two-player games.

Alf has designed several published two-player games, and we talk about tension, component limitations, delivering on expectat…
01:06:49  |   Wed 23 Feb 2022
Community Building with Carol Mertz and Elan Lee

Community Building with Carol Mertz and Elan Lee

Carol Mertz and Elan Lee, from Exploding Kittens, discuss how to build a community.

​​We talk about their record-setting Kickstarter campaign, building relationships with customers, guerrilla marketi…

00:57:01  |   Wed 16 Feb 2022
Building a Million Dollar Board Game Company with Kevin Carroll and Steve Mark

Building a Million Dollar Board Game Company with Kevin Carroll and Steve Mark

Kevin Carroll and Steve Mark, designers of Tenzi and owners of Carma Games, discuss how they built a game publishing company that’s made several million dollars.

They tell their origin story, share gu…

01:00:06  |   Wed 09 Feb 2022
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