The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don't waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.
In this episode, Rob Daviau and I chat about how to playtest, receive feedback, iterate, and playtest a whole lot more.
The post How to Playtest like a Pro with Rob Daviau appeared first on Board Gam…
In this episode, Jay Cormier and I chat about how to teach game design concepts to others and help them become game designers.
And be sure to check out Jay’s new game design activity book HERE.
The …
In this episode, I chat with Ben Downton who designs games and runs the publishing company Prometheus Game Labs. We chat about how lonely design work can be, how to balance being creative with runnin…
Kyle Sussenbach and I chat about how to get started in creating a publishing business and how to go from absolutely nothing to launching a crowdfunding campaign.
The post 10 Steps to Go from Nothing …
In this episode, I talk through pretty much every tip about game design that I can think of!
And if you want to see the video version, you can check it out on YouTube HERE.
The post 71 Ways to Become…
In this episode, I chat with Jason Tagmire about everything related to 18-card games. We talk about designing, publishing, manufacturing, shipping, marketing, crowdfunding, and more!
The post Small G…
In this episode, I chat with Jonny Pac about how to create games that fully engage players and keep them coming back for more. We talk about the difference between puzzles and games, designing for di…
In this episode, I chat with James Ernest about how to make a game that doesn’t just work mechanically but is also a lot of fun to play. We talk about how to identify when testers are having fun, the…
In this episode, I chat with Amy and Dusty Droz who raised over $1 million on Kickstarter as first-time creators with a game that only costs $39.
You can late back their game, Botany, here: https://b…
In this episode, I give my best advice on how to reach out to content creators and get featured on podcasts, and I chat with my friend, Justin Kral, a professional audio engineer about how to create …
In this episode, I chat with Andrew Lowen, and we break down a recent crowdfunding campaign I ran that I had to cancel. I talk about the mistakes I made and what I’m doing to fix things as I get read…
Jorge Velez, professional illustrator, discusses topics related to art and creativity. We talk about how comparison destroys creative people, how to make your own luck, the different paths to becomin…
Zachary Strebeck, a lawyer who specializes in games, dives into the many legal issues that arise when bringing games to life and getting them on the market. We talk about clauses to look out for in c…
In this episode, Sen-Foong Lim talks about how he balances his 50+ hour a week teaching job with working on 40+ games a year. We talk about how to design like crazy without burning out, how to get in…
Peter C. Hayward, from Jellybean Games, is back, and we’re talking about how a hyper-creative person can pursue lots of different projects and actually get things done.
The post How to Work on Lots o…
In this episode, Jamey Stegmaier talks about how to make money creating games.
We talk about how to monetize creativity and the many roadblocks people run into. Jamey unpacks what he would do if he h…
Here’s a quick update about the relaunching of the podcast and the future of the Board Game Design Lab. Lots of cool things ahead!
The post So, where were we? appeared first on Board Game Design Lab.
I’m celebrating the podcast’s 300th episode by chatting with Alan Moon, the designer of Ticket to Ride.
We go through his long career in the gaming industry, discuss the genesis of Ticket to Ride, cha…
Peter C. Hayward, from Jellybean Games, is back, and we’re talking through our absolute best tips and advice for game designers.
We split the conversation into two parts: new designers and experienced…