The Arcology Podcast - A Shadowrun Community Podcast
In which the team observes the ganger and attempts to make use of what they've seen.
In which the team finishes planning how to fix a gang war and Haze tries urban surfing.
In which Vox and Mr. Johnson discuss toxic hazards. Also: a new Critter Corner and Storytime!
In which the team receives an enigmatic message from Maverick and furthers the plan to help the Buzzkillas win a portion of the Barrens.
In which the team delivers the goods and the Queen tasks them with another job.
In which Vox and Mr. Johnson discuss the Lifestyle rules in Run Faster and how to deepen your campaign using lifestyle, downtime, and consequences.
In which the Blood Wasps task the team with moving goods and the Blood Wasps representative gets a job as Johnson.
In which we wrap up the end of the Drekstorm and offer you a brief domestic interlude...
In which we offer you a look at campaign co-creation in our newest Shadowrun actual play podcast.
In which we discuss Changelings and the Infected out of Run Faster.
In which we present to you the conclusion of the Drekstorm.
In which the team seeks out heavy machinery, follows up on a tip, and then... drek just gets weird.
In which we chat with Jon Everist, the composer and audio director for Shadowrun Hong Kong!
In which the team has a chance to regroup and plan the next move.
In which we cover the Mess of Metahumanity chapter from Run Faster. Plus: a whole lotta news, some listener questions, and a new Storytime!
In which the team tries to get out of its predicament.
In which we give you the details about our Patreon, launching Feb. 1st at 8PM US Central.
In which we discuss the "Ethics, Codes, and Other Jokes" section of Run Faster and shoot the drek with Ray Rigel about conventions and the Catalyst Demo Team. Plus, tons of new podcast news, a conte…
In which Tiny opens the door...
In which plans are kicked around, legwork is more or less skipped, and the team closes on the tracker.