A series of in-depth conversations between video game makers on the business and craft of interactive entertainment.
Austin Wintory chats with Maclaine Diemer, one of the composers behind ArenaNet's long-running MMO, Guild Wars. Together they discuss his insightful presentation at GDC 2022; his career path from sou…
Trent Kusters (Co-Founder and Studio Director of League of Geeks) chats with Wren Brier and Tim Dawson, two of the developers behind the indie hit Unpacking. Together they discuss their journeys into…
At the 2022 D.I.C.E. Summit, Austin Wintory chats with Philp Eriksson, Lead Sound Designer at Hazelight. Together they discuss his transition from music into game development; the incredible challeng…
Robin Hunicke chats with Tyler Sigman, Co-Founder of Red Hook Studios. Together they discuss his journey into board games and video games; his start making table top games; his first steps into video…
Ted Price chats with Dinga Bakaba, the director behind the critically acclaimed Deathloop. Dinga shares his unique journey into game development; getting team buy-in for difficult development decisio…
Robin Hunicke chats with the duo behind Unsighted, Studio Pixel Punk's Tiani Pixel and Fernanda Dias. Together they discuss their journey leading up to developing their first game; the challenges of …
Austin Wintory chats with audio engineer, architect, and programmer Buzz Burrowes. Together they discuss his early career at Sony, developing many tools and techniques still used in game audio as wel…
Robin Hunicke chats with Art Director Lisette Titre-Montgomery of Double Fine Productions. Together they discuss her career trajectory into video games; advocating for a work-life balance; navigating…
Austin Wintory chats with composer and sound designer Martin Stig Andersen. Together they discuss his thought process behind designing the music behind the intense action packed scenes of Back 4 Bloo…
Ted Price chats with brothers Mike and Josh Grier, co-founders of Ember Lab who developed the recently released Kena: Bridge of Spirits. Together they discuss Ember Lab's genesis in the advertising a…
Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the…
Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the…
Austin Wintory chats with audio director, Eduardo Vaisman. Together they discuss his journey from film to video games; their focus on authenticity when designing the audio for the fictional island na…
Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the…
Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the…
Austin Wintory chats with luminary composer Peter McConnell. Together they discuss his long pioneering journey through the games industry from LucasArts to his latest work on Double Fine's Psychonaut…