A series of in-depth conversations between video game makers on the business and craft of interactive entertainment.
Austin Wintory chats with 2 of the creators behind the Monkey Island series, Ron Gilbert and Dave Grossman on their return to the series. In addition, together they explore their journey into game de…
Ted Price chats with PlayStation London Studio Co-Studio Heads, Tara Saunders and Stuart Whyte. Together they discuss studio culture including the values the studio created to guide them; their appro…
Trent Kusters chats with Game Director at Half Mermaid, Sam Barlow. Together they discuss how his career began; his early studio work and getting to work on the Silent Hill franchise; his decision to…
We're on a break from new content this week, but check out one of our past episodes with recent GMN host, Chris Charla of ID@Xbox!
Originally released in Nov 11, 2019, Chris Charla joins Ted Price at…
Chris Charla chats with Chelsea Blasko and Adam Boyes while at D.I.C.E. Barcelona. Fresh off their discussion on the D.I.C.E. stage, they discuss what being Co-CEOs of Iron Galaxy means; their histor…
Ted Price chats with Ilari Kuittinen, Studio Head & Co-founder of Housemarque. Together they discuss the ups and downs of Housmarque's 30 year history in game development; growth, how their company p…
Ted Price chats with Christian Linke and Alex Yee, two of the creative leads and executive producers of the Emmy award winning Netflix series, Arcane. Together they discuss what it was like creating …
Trent Kusters chats with Raphaël Colantonio, the President and Creative Director of WolfEye Studios, who recently developed Weird West. Previously, Raphaël was also one of the Co-Founders of Arkane S…
Ted Price chats with Guerrilla's Mathijs de Jonge. Mathijs is the Game Director for both the Horizon series and Killzone series. Together they discuss building a sequel to a highly successful first e…
Trent Kusters chats with Polyarc's Chris Alderson (Art Director, Co-Founder) and Josh Stiksma (Design Director). Together they discuss founding Polyarc and deciding to develop for VR; developing the …
Ted Price chats with Joseph Staten, the Head of Creative at 343 Industries and Halo Infinite. Joseph has been a part of the Halo franchise since the beginning and shares his insights on why Halo has …
Austin Wintory chats with Composer Tom Salta. Together they discuss his career journey before games working in various aspects of the music industry; working with Arkane Studios on the Wolfenstein se…
Trent Kusters chats with Johnny Galvatron, the Creative Director behind the BAFTA award winning game, The Artful Escape. Together they discuss his transition from rockstar to game developer and how h…
Ted Price chats with New World Game Director, Scot Lane. Together they discuss how he and Amazon Games designed the various systems from crafting to combat; lessons they learned from building a such …
Trent Kusters chats with Gregorios Kythreotis (Creative Director, Shedworks) and Martin Kvale (Sound Designer) about their 2021 game collaboration, Sable. Together they discuss how Gregorios and his …
Ted Price chats with Bungie's Luke Smith. Together they discuss the Destiny Universe; designing repeatable gameplay for live services; balancing a massive experience like Destiny for veterans and new…
Chris Charla chats with Andrew Shouldice, the game developer and designer behind Tunic. Together they discuss his journey into game development and the decision to go indie; the influences behind Tun…
Xalavier Nelson Jr. chats with writer and content creator Alanah Pearce. Together they discuss how her love of writing and video games began; creating content across a variety of mediums; getting her…
Trent Kusters chats with ManaVoid Entertainment's Christopher Chancey. Together they discuss designing an RPG without traditional combat in Rainbow Billy: The Curse of the Leviathan; tackling difficu…
Corey May speaks with the Oliver Lewin and Graham Parkes, two of the developers behind Before Your Eyes. Together they discuss how they created the blinking mechanic in game jams; the process of "lea…