RealPlay D&D 5e Podcast taking place in the Homebrew world of Thaestra. It details the adventures of a small military unit during the Incursion War... A battle between the denizens of this world and an invading demon army. Low quality audio, and even lower quality humor!
Wherein much is discussed, little is decided, and virtually nothing actually happens. (There's a small shopping trip, but even that is pretty uneventful.) HEY LISTENERS! Are you real? Not just a bot …
Wherein new warriors join the cause, new enemies are revealed, and a new mission is assigned to us that comes with a revelation about a hero from another adventure. Oh, and Garst finds new ways to pi…
Wherein our heroes are embroiled in an inter-dimensional war. A mighty battle ensues, and things look grim indeed!
Wherein we find our heroes still locked in mortal combat with a nigh invincible army of terrors from the deepest pits of hell. Garst is there, too.
A short-ish session, wherein Garst and Volzzat find themselves surrounded by assassins and must take swift and brutal action to escape.
Wherein our intrepid heroes return to the capital city of BLANK. There are some frank discussions about our future in the army and about Garst's "father", and some serious shopping in the magic marke…
A short interlude, in which plans are made for what we do while in town, and Garst tries to involve Volzzat in a capitalist scheme involving branded merchandise.
In which Garst, Ni'Vek, and Yoges decide to become gladiators in the arena, while Volzzat takes a back seat to their shenanigans.
Wherein our Heroes dither about, taking their sweet time making plans for scouting the island. Much is argued, little is agreed upon, but action is finally taken, and a terrifying discovery is made. …
Wherein our Heroes make quick work of the DM's mini-boss, much to his chagrin. And a long-awaited milestone is reached.
Wherein our heroes engage in dramatic combat with a host of fiendish enemies. There is much complaining about terrible rolls.
Wherein our vaunted team of heroes has landed after their harrowing battle on dragon-back. They debate rest length, celebrate Volzzat's lucky arrow strike, and argue over which tactics to employ in t…
Wherein our Dragon-Mounted Heroes mop up the rest of the flying demons, but are forced to land on a bare volcanic island, wounded, tired, and unsure of the status of their primary target.
Wherein our intrepid squad is given an important mission, post-betrayal. In order to succeed, they'll need to make some new friends and take to the skies!
Technical Note: Missing some episodes? Confus…
Wherein we join a new group of adventurers (and one familiar face) as they find themselves going toe-to-toe with a shredded shroom, a pumped peridium, a ripped rhizomorph: the dreaded Mycelium Macho!…
Wherein the battle for Helm's Keep comes to a thrilling conclusion, and our weary adventurers experience JigglePhysics for the first time. (Not necessarily in that order.)
Wherein our heroes begin an epic, multi-session battle against an unspeakable evil, and Saika gives birth to a green, gooey baebae.
Wherein a truce is parleyed, basements are explored, traps are detonated, and monologues are recited.
Wherein another stage of combat is resolved, and more prisoners are captured (surely to be tortured by Garst, and then covertly released or euthanized by Volzzat.)
Wherein our party makes good it's escape from the clutches of Fort Helm and begin the siege proper. Ni'Vek once again shows us how good he is at falling great distances, and Volzzat is the slowest th…