Real-Time Visual Effects is a field in high demand. Worlds are transformed with the magic of RTVFX. This podcast explores the industry at large by being a platform for people to learn and grow within the community. Be a wizard and make magic.
This episode features an interview with Yoeri Luos Vleer. He is a freelance VFX artist with a rich background in Unreal Engine. Luos shares his journey through its up's and down's including communi…
Matt Schwartz is a VFX Artist at Riot Games working on their card game Legends of Runeterra. He has also worked for Ubisoft on titles like Far Cry and Watch Dogs.
LinkedIn - https://www.linkedin.com/…
This episode features an interview with Bill Kladis. He shares his experience with becoming a VFX artist, teaching others, running his own VFX business, and some of the life lessons we all need when …
This episode is an interview with Alex Redfish, Senior VFX Artist at Riot Games. He is a legendary VFX artist in the 2D Effects arena with famous works on games like Diablo 4 and Battle Chasers. Al…
This episode is an interview with Anthony Davis, Technical Artist at EA and VFX Artist at Defy Studios. Anthony shares some of his professional experience and life hacks to become a great artist.
Lin…
This episode explores advice on what artists can do during crisis to live healthy and productive lives. It speaks in 3 areas:
- General Advice for Job Loss & Dealing with Recessions
- Specific Advice …
Tody's episode is an interview with Niels Dewitte, a VFX artist that is currently working at Agni-Flare with past credits working at nDreams and on the video game Phantom Covert Ops. Niels talks abo…
Today’s interview is with Nick Seavert. He is the founder of JangaFX, a studio behind some of the VFX industries latest tech with products like VectorRayGen and EmberGen, a real-time fluid simulatio…
Today's episode is an interview Thomas Harle, a freelance VFX artist in England. Thomas shares his experience working as a freelancing , being an educator and tutoring other students, and his YouTub…
Learn about what makes a real-time visual effect in today's modern context, how it differs from other forms of effects, and some beginning steps for first time artists.
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