Real-Time Visual Effects is a field in high demand. Worlds are transformed with the magic of RTVFX. This podcast explores the industry at large by being a platform for people to learn and grow within the community. Be a wizard and make magic.
Bryan Venzen is a Senior VFX Artist at Red Storm Entertainment in Cary, NC. He has worked on projects like Mass Effect, Metroid Prime 4, and the episodic series for Minecraft, Guardians of the Galax…
Trevor Gilday is a Senior VFX Artist at Archetype Entertainment in Austin, TX. He has worked on projects like the Mass Effect series, Anthem, and the critically acclaimed franchise Dragon Age franc…
Bryan Erck is a Senior VFX Artist at Retro Studios in Austin, TX. He has worked on projects like Shadow of the Tomb Raider, Marvel’s Avengers, Call of Duty: Advanced Warfare, and Star Wars: The Old…
Simon Trümpler is a VFX Artist at Wild Sheep Studio in Montpellier, France. He has worked on projects like RIME, Wild, and the Invisible Hours. Simon has a rich background in 3D art modeling assets a…
This is your year!
We learned many things from 2020. Now we can move forward towards brighter and happier futures. Listen in on some humble encouragement to jumpstart your resolutions in the upcomin…
This epsiode features an interview with Nikola Damjanov, Lead Artist at Nordeus. He has created FX for games like Heroic and has a rich history and experience in the mobile games space.
Twitter: htt…
This is part 2 of an interview with Lauren Simpson, a VFX artist at 343 Studios. She has worked on video game titles like Halo Infinite, God of War, and Uncharted 4, along with animated movies inclu…
This is part 1 of an interview with Lauren Simpson, a VFX artist at 343 Studios. She has worked on video game titles like Halo Infinite, God of War, and Uncharted 4, along with animated movies inclu…
This episode is an interview with Russell Bakewell. He is a VFX Artist and Game Developer with previous work on Diablo 3, Path of Exile and Gears of War. He is now running his own studio while free…
This episode features an interview with Trish Taylor, author of "Yes! You Are Good Enough: End Imposter Syndrome, Overthinking and Perfectionism and Do What YOU Want". We explore some of the common …
This is part 2 of an interview with Julian Love, lead combat designer at Blizzard Entertainment for Diablo Immortal.
Julian has been working in VFX for over 20 years with countless credits to his name…
This is part 1 of an interview with Julian Love, lead combat designer at Blizzard Entertainment for Diablo Immortal.
Julian has been working in VFX for over 20 years with countless credits to his name…
This episode features an interview with Ian Confino, co-founder at Afterburner Studios, who recently launched their newest IP "Dreamscaper". Ian has worked on the VFX, animation, design and UI eleme…
This week's episode is an interview with Gabriel Aguiar, a VFX Artist and Co-Founder at Gabriel Aguiar Productions.
Twitter: https://twitter.com/GabrielAguiarFX
Udemy:
https://www.udemy.com/course/vf…
This episode features an interview with Shannon McSheehan Berke, a VFX Artist at Riot Games. She has worked on League of Legends.
Twitter: https://twitter.com/ShannonBerke
LinkedIn: https://www.linked…
This episode features an interview with Andreas Glad. He is an award-winning VFX Artist currently working at Goodbye Kansas. Previous titles under his belt include Battlefield IV.
Twitter: https://t…
This episode is an interview with Florian Smolka, VFX Artist at Mimimi Games. He's worked on titles like Desperado 3.
Twitter: https://twitter.com/Smou_
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This episode features an interview with Vinessa Mayer, VFX Artist at Bungie. She's worked on titles like Destiny 2, FORZA, and Mortal Kombat. Vinessa shares her incredible journey finding herself in…
Meet Ashley Lyons! Famed Team Lead VFX Artist at Gearbox Software. He's created amazing effects for lovable characters like Zane in Borderlands 3, along with environmental elements in Neverwinter.
L…
This episode is an interview with Rachel Day, VFX Artist at Bonfire Studios. Rachel has worked on titles like Overwatch and Diablo 3, and brings a wealth of knowledge in the character VFX world.
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