Queer gamers answering your TTRPG questions! It's like CarTalk, but for your tabletop role playing game. Campaign making a weird noise? One shot difficult to steer? Join pandas Phil Vecchione (Misdirected Mark, Gnome Stew, Encoded Designs) and Senda Linaugh (She’s A Super Geek, Gnome Stew) every Wednesday answering listener questions about playing, running, and designing TTRPGs.
Show us your favorite character or campaign that you never got to play through! Phil and Senda talk through their own unrequited characters and campaigns.
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Show us how you run narrative combat! Phil and Senda are here with some tips and tricks and pitfalls to running narrative combat successfully, including (of course) some definitions about what folks…
We’re back with another grab bag episode — two topics from twitter and one soap box from Phil! We talk more about our in development spark short hand for short hand romantic consent and what we will…
It’s a grab bag episode for May! We answer three listener questions in quick succession because they were fun.
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Show us how you acquire games — to play or to collect! Phil and Senda talk about collecting games, playing games, and how and why we keep and purchase games. Also, a sarlacc pit.
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Show us how you take your sheaf of loose chapters and turn them into an actual end product — small rpg publisher style! Phil and Senda talk about their personal experiences in publishing, formatting…
By request, Phil and Senda jump in on talking about their particular experiences in RPG publishing: Phil as a publisher of RPGs, and Senda as a designer who has and is publishing with him, as well a…
Show us how you use description on demand! When is it a good idea to use it, how can you make it effective, and when might you want to avoid it? Phil and Senda talk this and more.
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Show us how you FINISH designing a game! Phil and Senda talk feedback, alphas, betas, ashcans, and quickstarts, based on our personal experience.
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Show us how you design a game! Senda and Phil start a brief overview of what the process has, historically, looked like for us, to be finished in PART 2.
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It was a wild few days and the end result was that even though we had some neat potential topics, we just didn’t have the spell slots to put them together. The end result is this — MARCH CHATNESS, w…
Show us how you hide and conceal emotions at the gaming table! Senda and Phil talk showing and hiding emotions as PCs and NPCs both expressively and mechanically. Senda even managed to remember the …
It’s another chit chat episode! When things go a little wild in the real world but we still want to get an episode out to you, sometimes that means we do a quick chat about things that are exciting …
Show us how you play preludes (and flashbacks) in your games! Phil and Senda talk what preludes can do for you and some tips on how to implement them.
Bamboo Lounge for Patreon backers today! Fi…
Show us how you create and encourage role play as a GM and as a player! Phil and Senda talk about how to create opportunities and the right environment for role play to happen naturally at your tabl…
Show us how you manage bad PC/NPC romances in your games! Senda and Phil talk about what makes up a bad romance (or at least how we’ll be talking about it), how to implement it, and how to keep it i…
Show us how you’re managing attention in online gaming! Whether it’s your attention or your players’, there’s no doubt that it’s trickier to manage in online gaming than at the table. Phil and Senda…
Show us how you make travel interesting! Phil and Senda talk about different ways to keep travel interesting, from just not doing it, to ways to make time feel like it’s passed, to actually playing …
Show us what you will need to feel safe going to conventions again! Please note, we are not healthcare professionals, security professionals, or convention organizers, so this is just what we’re thi…
Welcome back to a chit chat episode! When the world goes a little to wild, we settle down with a stick of bamboo and just chat! We’ll be back to our normal scheduled programming…well, hopefully next…