Queer gamers answering your TTRPG questions! It's like CarTalk, but for your tabletop role playing game. Campaign making a weird noise? One shot difficult to steer? Join pandas Phil Vecchione (Misdirected Mark, Gnome Stew, Encoded Designs) and Senda Linaugh (She’s A Super Geek, Gnome Stew) every Wednesday answering listener questions about playing, running, and designing TTRPGs.
Show us how you breathe life into your setting at the table! How do you make a setting feel alive, engaging, and evocative? Phil and Senda discuss in this off the cuff episode.
Bamboo Lounge for…
Show us how you make an encounter (in whatever context) challenging without being *too* challenging! Phil and Senda talk GM knowledge vs. NPC knowledge, planning challenges and encounters, and not n…
Show us how you introduce a new setting to players! Phil and Senda talk setting considerations, ways to do setting introductions without turning on the firehose, and recommendations for getting folk…
Show us your gaming plans for 2024! We’re taking the gentle on ramp after our holiday and talking about some of our aspirations for the new year, both gaming and personally. What are some of your ga…
Show us how you use leading questions in your games! Phil and Senda talk leading questions, as well as how and when to use them effectively. Unfortunately two thing happened this episode: 1. Phil’s …
Show us what you’re grateful for in gaming this year! Phil and Senda record a quick episode before American Thanksgiving to tease apart some of the things we are really grateful for this year when i…
Show us how you….okay. Hang on a sec.
[The screech of a soap box being dragged out from a closet]
Real talk. There’s a lot of discourse currently occurring about bleed on a number of social me…
Show us how you slide some character beats into an action oriented game! Phil and Senda talk about the spectrum that is character driven games and action driven games, and how to push your slider a …
Show us how you play more games! Phil and Senda….both had quite a few weeks there, but we’re happy to be on mics again, even if we kept it pretty short. This week, we talk about some ideas for getti…
No cliffhangers today! Phil and Senda talk about the second part of the question regarding GM brain and anxiety — some common GM anxieties and ideas about how to address them (besides just the old a…
Show us how you can use improv at the table to alleviate your recall anxiety! Phil and Senda talk improv and GM anxiety at the table, with a helping of other resources for practicing improv for gami…
We’re bringing it back!
Way back before the pandemic, Phil and Senda were well on their way to kickstarting this game. We’ve just picked it back up again and we’re working hard! We were a little…
Show us how you manage being REALLY into your game when not everyone is! Phil and Senda talk about the disparity of time spent thinking about a game between player and GM, as well as more generally …
Finishing up last week’s topic (barely!), we’re bringing it home by merging in the discussion of GM brain with GM style and GM supports.
Bamboo Lounge for Patreon backers today! Find these and m…
Show us how you find the right kind of game for your GM brain! Thanks to a comment about a quick aside from a few episodes ago where Senda mentioned in passing that her attachment to improv GMing ha…
Show us how you set a scene to give it genre feel and manage pacing! Phil and Senda talk scene setting — pacing, description and set up, spotlight, and participants — for genre emulation and tone cr…
Show us how you take your memorable or influential gaming experiences forward into your future games! Phil and Senda revisit last week’s topic to talk about exactly how we carried things forward fro…
Show us your memorable gaming moments! Phil and Senda answer a request to talk about memorable gaming moments.
Bamboo Lounge for Patreon backers today! Find these and more at http://patreon.com/…
Show us how players can support a brand new GM! Phil and Senda talk through some of the responsibilities that the GM stereotypically takes on and how players can either assist or take over those res…
Show us how you queer up your game when it isn’t written that way! Phil and Senda talk queer themes (and a little personal history) and some of the ways our games get queerer.
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