Welcome to the Olympus RPG Group podcast. We are a bunch of tabletop role-players sharing our worlds, stories, and shenanigans with anyone willing to come along for the ride.
Here you will find our TTRPG campaigns and one-shot adventure sessions. GURPS (the Generic Universal Role-Playing System) is our primary system of choice. This allows our campaigns to span different genres, while using the same rules system. If we’re playing a genre that doesn’t interest you, check back later, you might find something you like. Each campaign runs for 10 to 12 weeks, with occasional one-shots.
After arriving on Starhaven Station, the resistance group gathers information to formulate their rescue plan.
Resistance fixer, Kalen Brie, enlists the aid of the Phantine group to rescue a diplomat from undergoing ISB interrogation.
Nim revisits elements of his old life as he is pressed into helping an underworld figure recover artifacts confiscated by the Empire.
The adventurers continue their journey to Bergtheim to deliver the Burgomeister's body to the Bishop. But the road to Bergtheim grows more bizarre with every mile, delivering the party into the world…
The Expedition finally enters the Treasury, but getting in turns out to be the easy part.
The Expedition teams up with their rivals and treks through the Yucatán jungle to reach the Treasury site.
Set in the early 15th century of medieval Germany, this adventure takes our heroes into a shadowy story of intrigue amongst clergy, knights, nobility and commoners.
The Expedition fights a band of saboteurs trying to burn down their host's hacienda, and makes plans for their trek into the jungle. Plus, a surprise ending :P
The Expedition attends a dinner at the hacienda of a potential sponsor, unlocks Henry Morgan's riddle, and learns the truth about Ned Long's companions.
While the crew settles in for an extended stay in Campeche, the Expedition takes its first steps toward the Treasury, and uncovers a deepening threat.
The Expedition takes on a new passenger, and departs la Habana for Campeche, in a race against a ship bearing a slanderous dispatch.
The Expedition uncovers more secrets, and makes a little profit during the remainder of their stay in la Habana.
The Expedition splits up to look for answers in the Spanish port of la Habana, and finds a few in some unlikely places and people.
The Expedition braves the shoal waters of the Great Bahama Bank, the current of the Florida Channel, and the bureaucracy of Havana.
The colonials, fearing for their lives, repair a battered boat to escape the horror that lurks at the Fenmore homestead. However, what appears at first as a straight forward escape turns into a horri…
The Expedition makes plans to quickly depart from Harbour Island, but are interrupted when they are accused of the murder of Ned Long.
Sea Dogs returns with Season 2, where it left off, as the Expedition attempts to rescue their favorite passenger from a kidnapper.
Spending a week in Nassau to recover from injuries, the Expedition uncovers the culprit behind the attack on the merchant and his daughter, and meets some surprise visitors, then sails for Harbour Is…
The Expedition sails for Nassau, New Providence, and aids a stranger there with a dangerous rescue mission.
Doctor Spenser finally meets his "witch" and learns what must be done to defeat the Master of Crows. The Expedition aids an old friend of Rogers, a secret agent, as she meets with a contact at a loca…