Hello everyone and welcome to Never Tell Me the Ob and actual play podcast amongst friends. We deliver character-driven action, engaging narrative, and intriguing world-building, with the occasional joking with friends. Please join us!
The crew of Twilight Direct, having recovered from the Weeping, still must scrounge up enough coin to buy Vivian’s clinic before it gets sold. Thus, they embark on a small errand and prep for Grim’s…
The Healing House is is a treasure trove of valuable secrets and wretched disease, so what we’re gonna do is jam our hand in that poison cookie jar and see what comes out.
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A bombshell or three drop on Magnolia, and the crew start thinking about ugly ways to find some coin to protect the Inferno from being snuffed under the pressure. A lot of jobs are ugly, but those te…
Unbeknownst to our dearest listeners, it has been some months, so to regroup and refresh, we get in some extensive downtime: Magnolia pays Binder a visit, Renfred catches up with old colleagues, and …
The gang heads out to sea encountering one the fighters from the melee. Renfred guides the submersible, while Grim tires a new tact… talking.
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The crew debate what to do next and we also delve into the lore of the most fearsome creature found in the union, the dreaded Trout!
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The Gang heads out to blow the roof off the melee. What happens when miscommunication and Grim’s stubbornness endanger himself?
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The Copper Street Boys’ fighting ring is holding a melee headlined by the Dale. Can Grim score an alliance with a participant to up his chances in the brawl?
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Binder goes solo as he attempts to secure the score, crucially forgetting that he is terrible at such skirmishes. Does he survive, and what are the consequences for crossing the Shapers?!
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The crew play Pokemon Go, but with ghosts! Also, things get dire as the score goes from risky to desperate at rapid speed.
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Magnolia returns some books, Binder negotiates over a book, Renfred’s back from bookkeeping, and Grim, well, he’s got one for the books, and it’s a spooky doozy.
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Introducing sktrrrrr’klk (… Skitter-click) the Saura, and following the individuals in Twilight Direct as they grab some drinks, read a good book, make friends, and… run afoul of some of the most pow…
Okay, but what does one do with a dead expert on fringe tech power sources, and why do we need them in the basement of some gala? Your guess is as good as ours.
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The crew of Twilight Direct infiltrate the University of good people for the second time! And for the second time the face off against the Chali Custodian Mardock!
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A mysterious client has offered a substantial reward for acquisition and transport of a particular ghost, Elizabeth (Liz) Jeska, and on this score is the newest rapscallion to join the crew, Chester …
The Crew of Twilight Direct make their way into the Ixe compound and confront the assassins Ghost. Does the crew get off the island? Does Magnolia get her sunrise, find out this week on Never Tell …
The Crew of Twilight direct debate about the path forward and despite Magnolia’s misgivings about the score, the possibility to see a Cape Dawn sunrise is too much to pass up.
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The gang has fended off the first salvo of the war in bloody fashion. Now, after some soul searching by Magnolia, the crew intend to end the war.
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Gang War! Gang War! Twilight Direct stumbles into its first gang war, how does the crew conduct itself during times of strife?
The gang attempts to be book thieves by infiltrating the little gang of the Tenderfoot Boys. Binder over-thinks, Grim over-drinks, and Renfred and Magnolia suffer for their hijinks.
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