Hello everyone and welcome to Never Tell Me the Ob and actual play podcast amongst friends. We deliver character-driven action, engaging narrative, and intriguing world-building, with the occasional joking with friends. Please join us!
Grim, Trapper, and Skitter-click formulate an elaborate plan to retrieve stolen goods and make an example of the Loose Change… just kidding, they run in guns blazing, and may have bitten off more tha…
It’s time to finally get Magnolia off Fish Parole. Well, if Twilight Direct can possibly organize its members, that is! The crew opt to divide and conquer, though, as usual, that “conquer” part is al…
It’s time to handle Grim’s inner demons. Well… one of them.
You’re gonna have to roll a-
The crew unwinds after a tense, but successful score, but the city never sleeps and obligations never die – even when they… y’know. Die. So Mags does some submarine negotiations, Renfred checks in wi…
The crew is locked in a tight battle with the Delicate Woman and her Reform movement! Can they survive with enough juice remaining to finish the assassination of the Ixe leadership?
You’re gonna h…
Twilight Direct heads out on its rescue/assassination mission. Can they overcome the Ixe and a surprise lurking in the shadows?
You’re gonna have to roll a-
A job from the Shapers and an old acquaintance of Grim’s throw Twilight Direct into disarray. Can the crew come together to help Renfred’s nephew, and whose principles will they follow if they do: t…
The crew has completed a score without Grim, but his absence is not unfelt. Grim meanwhile is dealing with his nightmares more and more and needs his crew’s help. Fortunately, Renfred is a shrewd n…
The Good Neighbors Society at the University of Good People. What could be gooder? Nothing, nothing at all – this is simply the goodest, and there is nothing more to say. Nothing. More. To say. Are w…
Olivia makes her inroads, and then immediately wraps up the crew in attempts to prepare for The Good Neighbor Society’s gala. Everyone makes new frie- well, contacts, trying to figure out exactly who…
The crew – and players – collect themselves after Aurum Tower. The city is bubbling with the news – a stupendous, daring, underwater heist! There’s a bit of a stall in figuring out the next mission, …
Cornered between the Goodmen and an agent of the Blue Spider, Twilight Direct is in peril. What kind of gambit will they employ to escape, and who will make it out alive and unscathed!? Find out on…
Only one generator to go! Another spider lurks in the shadows, weaving his own web to complicate our heroes’ plans. Can the gang complete the job and get out without bringing down the whole place? Or…
The crew of Twilight Direct are in the belly of the beast now as they try to shut down the security and communication of Aurum Tower before their allies of convenience run headfirst into a timer name…
Grim is haunted by his killing of Thresh, but there is no time to alleviate his conscience – the gang has a job to do! The crew finally make it to Aurum tower and meet with their fellow co-conspirato…
The crew investigates the case of the missing saura at the Sachen Corp factory. Grim finds work, while Skitter-click, Magnolia, and Trapper find something else entirely. Also, something something… bo…
The crew start piecing together bits of the tapestry the bigger fish in town have been weaving, leaving us to wonder – how do fish weave in the first place? Find out this time, with Twilight Direct!
…The slow-moving beast of a city has started to roil with action as different massive powers rouse their tools and intentions, and Twilight Direct seems to have a finger in every pie, by design or not…
Magnolia is lost in more ways than one, but the Score was completed. Will new opportunities quell the bitter taste of the mission? On top of that, Vivian’s deed is still not secure – with Magnolia mi…
The crew find themselves in desperate straits: Magnolia and Binder face off against a mysterious Manta, while Grim is swimming alone, naked, in the ocean, with nothing but a grenade… at least, he hop…