Join Josh (@lilpower), the DM, as he and his friends keep in touch through the medium of a weekly roleplaying game. Season 1 is their version of Ghosts of Saltmarsh for Dungeons and Dragons 5e. Expect an idiotic navigation through monster's, puzzles and quests!
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It's the last 24 hours in the Lizardfolk Enclave, but have the adventurers done enough as part of their reconnaissance mission? Are they building the trust of the Lizardfolk and is an alliance on the…
We return to the Lizardfolk Enclave where Nikas trains more guards, Strand is still chilling with the Shamans, Shale tries to make a murder right and Uriel goes on patrol.
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Our adventurers continue their scouting mission within the Lizardfolk enclave. There's some chanting with the shaman, playing of "it" with some hatchlings, an archery contest and some military drills…
Technical issues do not stop our show! This week, slightly different format (needs must) but our heroes are left with a day to kill in the Lizardfolk Enclave. That's kinda handy considering their rec…
Our scouts have kicked off a little conflict in the caves of the Lizardfolk lair... their orders allowed for this... right? They good? Yeah, they're probably good.
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We go back to Saltmarsh to find Strand, Nikas and Shale investigating the implications of a Lizardfolk lair close to town! A new character joins them who doesn't like caves and a ship gets renamed.
[A…
It's the Finale! Murmillo lies on the roof of a neighbouring building. He was looking to snipe out our crew of supervillains, starting with Pyxis, but it didn't quite play out that way... Let's see h…
The crew barely made it in one piece to Auntie Ethel's. [Sia learnt how to use his character right at the end of the story] It's the penultimate episode, surely it's just a lead up to a happy ending …
Join our Supervillains as they hit the streets during a lockdown (prescient much) and try to find a safe spot to lie low in!
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So the safehouse might not be safe anymore. Our super crooks probably need to get on out of there now with the cities police and the Mancuso crime family gunning for them...
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Praetorian leads a death squad in a tactical strike to clean up some loose ends for the Mancuso family. Those loose ends... well that would be our Supervillains!
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Join our crew of villains as the dust settles as they gather stock momentarily in their warehouse base... They're good, right?
#fishlasagne
#threefishandtwocheese
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It's handover time at the airstrip as our super villains are about to exchange the stolen blimp for the rest of their money. You can trust the Mancuso crime family, right?
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Join our super villains as they are chased by helicopters in a stolen blimp. Have they bitten off more than they can chew? Or is the heist nearly over? There can't be ramifications from how they hand…
Samson does something risky and shares with us a little something of his power. The cockpit is secured? And more ultra-violence. Yep, that's our Super Villains stealing a blimp then!
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When a man gets "booped" into jelly then it's time for things to kick off! Join our super villains as they attempt to wrest control of the blimp and some new powers get shown!
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There's a distraction, some quick plumbing and a keycard all leading to things rapidly slipping out of control for our super villains as they are about to spring their heist! I guess we're winging it…
It's finally time to steal a blimp! In this episode I learnt what skitching is, Nevan educates a barman and things get real.
#makemineagramball
#bebetter
#mextaint
Oh and Happy Birthday Sandy!
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Pyxis and Samson take their newly resurrected boy corpse, Timmy, to see a pop star. The team continues their preparation and research because heist day is coming!
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Pyxis, a necromancer mortician has a little tip off that his crew are mobilising without him, so he stops by to give them a visit. How will another super villain affect the crew dynamic. And who is T…