The Level Up Your Gaming Podcast is a tabletop RPG podcast. Assisting GM's DM's and Players, the Level Up Your Gaming Podcast is here to help you take your games to the next level. Each Wednesday your hosts, Aaron and Josh, talk about a new topic to help you improve your tabletop role playing games. You can email us your questions, comments, and episode suggestions at [email protected] Follow us on Facebook at https://www.facebook.com/LevelUpYourGamingAlso leave us a review on apple podcasts or your favorite podcast site here. https://podcasts.apple.com/us/podcast/level-up-your-gaming-tabletop-rpg-podcast/id1494186757
In today's episode we talk about salvaging a game that is failing. How do I identify the problem? What if it's a GM problem? What if it's the players? Do we need to start all over? We answer all…
In today's episode we talk about critical failures. What are critical failures? How do we use critical failures? How do you prevent them from hamstringing your players? How can you use them to im…
In today's episode we talk about your recurring bad guy. How do I give them proper motivation? How do I hook my players into finding them? How do I handle underlings? When do I let my players fin…
In today's episode we talk about 9 more things we probably shouldn't be doing as GMs. Below is the list.
You probably shouldn't have in game tasks take too long or have too many steps.
You probably sh…
In today's episode we talk about creating emotion in your players. How do I get my players to feel emotion? What types of emotion should I be shooting for? How do I handle emotional scenes? What …
In today's episode we talk about improving your dungeons. Why do I need to add story to my dungeons? Why do I need to care about the monsters or traps in my dungeons? Do I always need to force my …
In today's episode we revisit music and sound in games. Why is it important to use music and sound in game? What do I gain from it? How should I get started and what should I avoid? We answer all…
In today's episode we talk about improving your mass combat. How do I handle mass combat? How to I make sure it doesn't get boring and slow? What are the purposes of mass combat? How to I engage …
In today's episode we talk about saying yes to your players instead of requiring rolls for everything. Where did we get this idea? How has it worked so far? Are the players finding it enjoyable? …
In today's episode we talk about handling character deaths. How should I handle a character death? Why am I killing the character? Should this death be epic? Is killing the character the only way…
In today's episode we talk about leading your players with the Carrot or the Stick. Which is a better technique for moving my players through my game? What is one better than the other? Is it an a…
In today's episode we talk about stonewalling your players. How far off the set path do I let my players stray? Why are my players moving completely outside of the story I have designed? Is it eve…
In today's episode we talk about setting difficulties in your game. How do I handle my players with their different power gaps? What if my players don't have optimal characters? How do I get my pl…
In today's episode we talk about The World of Darkness RPG Werewolf the Apocalypse. What is The World of Darkness? What is Werewolf? What does a game look like? What do you like about Werewolf? …
In today's episode we talk about telling a connected game. How do I segment a long game idea into shorter games? How do I keep engagement with the game being disjointed? How to I stay organized in…
In today's episode we talk about character classes and being stuck in a lane. Why do I have to choose the most optimal class/race combinations? Are my players just trying to obtain a specific power…
In today's episode we talk about the session zero. Why should I run a session zero? What should we accomplish in this planning session? Should we cover themes? Should we create character concepts…
In today's episode we talk about using random events in your games. How can I use random events? What should they focus on? How many good vs how many bad events? How do I create modern events? H…
In today's episode we talk about gaming online and using technology in your game presentation. What are good tools to use for online gaming? Is there a single good tool I can use? What is the best…
In today's episode we talk about improving your locations. How do I make a random location more interesting? How can I drive lore or story with my locations? How much time should I spend on dressi…