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Hook and Chance - Podcast

Hook and Chance

Hook & Chance is a Dungeons and Dragons advice and game enrichment podcast for players and Dungeon Masters full of entertaining ideas for incredible games!

Leisure Hobbies How To Games Education
Update frequency
every 10 days
Average duration
46 minutes
Episodes
171
Years Active
2019 - 2023
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D&D Mystery Simplified III: The Details

D&D Mystery Simplified III: The Details

Make your players feel like masterminds, plan for the spells that threaten to throw a wrench in your mystery, and avoid groans at the final reveal. Also, we chat about the essential traits to help bu…
00:50:10  |   Mon 17 Aug 2020
D&D Mystery Simplified II: Story Beats

D&D Mystery Simplified II: Story Beats

A good D&D game always benefits from rising tension, heightened stakes, and a grand finale. Knowing how a mystery story typically works and having some idea of where the party can go, who they can ta…
01:01:40  |   Mon 10 Aug 2020
D&D Mystery Simplified I: Worldbuilding

D&D Mystery Simplified I: Worldbuilding

Mystery adventures are some of the most complex you can run. This series of three episodes simplifies the process as much as possible while still allowing for mysteries that have the potential to sur…
00:37:46  |   Mon 03 Aug 2020
No Escape from the Shambling Mound

No Escape from the Shambling Mound

The lumbering hulk of rotting plant matter known as a Shambling Mound can be so very misused. Usually, it is simply used as a large block of hit-points to chip away at, at worst, it is a TPK waiting …
00:40:37  |   Mon 27 Jul 2020
Live to Tell the Tale ft. Keith Ammann

Live to Tell the Tale ft. Keith Ammann

Keith Ammann, author of Live to Tell the Tale and The Monsters Know What They're Doing is here to explain how players can think a bit differently about their characters and their desire to survive. U…
00:52:15  |   Mon 20 Jul 2020
Casting Friends and Influencing People

Casting Friends and Influencing People

Friends is an often overlooked and criminally misunderstood spell, and it's easy to make this mistake. It doesn't sling poison or prevent certain death or create illusions in the minds of your foes, …
00:41:57  |   Mon 13 Jul 2020
Making D&D Dragons Immersive III

Making D&D Dragons Immersive III

Dragons deserve the dramatic and complex fights that keep parties talking about the time they barely escaped alive. How would you go about writing such an encounter? Sounds like art. Could amazing en…
00:45:06  |   Mon 06 Jul 2020
Making D&D Dragons Immersive II

Making D&D Dragons Immersive II

Dragons are fearsome, dragons are big but that doesn't inform how they behave. Preparing and knowing the personality traits of your dragon will will inform their portrayal and ultimately insures your…
00:49:36  |   Mon 29 Jun 2020
Making D&D Dragons Immersive I

Making D&D Dragons Immersive I

Dragons have an incredibly vast history, mindbogglingly big. But if we look at the fact that dragons are pretty much an amalgam of all the real animals that have scared humans forever, then we've got…
00:45:10  |   Mon 22 Jun 2020
Puzzle Games Can Make D&D Better

Puzzle Games Can Make D&D Better

What if we didn't just drop puzzles into D&D, but played it a little more like the great puzzle games? By taking some simple rules from game design, we can improve our encounters, giving players the …
00:47:06  |   Mon 15 Jun 2020
D&D Puzzles Suck, but...

D&D Puzzles Suck, but...

There's a lot of baggage around puzzles, and many players have some serious beef. In presenting them as a DM, you risk players that get angry, lose interest, or table flip and light a fire in their p…
00:39:22  |   Mon 08 Jun 2020
Worldbuilding with Culture Creation

Worldbuilding with Culture Creation

The options seem binary when writing; spend less time and carefully avoid dodgy tropes or sterotypes or write a truly unique piece of fiction and spend more time writing than playing in your unique w…
00:39:44  |   Mon 01 Jun 2020
Create Engaging Character Flaws

Create Engaging Character Flaws

It's challenging to choose the right flaw for your character. This is because character flaws range from a humorous quirk like hiding weapons around the office to a representation of everything they …
00:46:36  |   Mon 25 May 2020
Fear the Umber Hulk

Fear the Umber Hulk

The Umber Hulk is far more than just a stat block. This humble entry in the massive tome that is the Monster Manual is easy to underestimate. An encounter with this beastie should feel like going man…
00:48:20  |   Mon 18 May 2020
Plan a Campaign with Story Beats

Plan a Campaign with Story Beats

The choices appear to be only two as a DM, run a game on rails and remove player choice, or run a sandbox game where anything can happen but finding meaning in the story takes some digging. Well taki…
00:43:17  |   Mon 11 May 2020
Create Conflict with Four Corner Opposition

Create Conflict with Four Corner Opposition

What is four corner opposition? Well, it's a writing method that allow the creation of messy interweaving webs that are fun and interesting to explore. DM's and players everywhere deserve rich worlds…
00:40:17  |   Mon 04 May 2020
More Magical Monks

More Magical Monks

Monks are among our favorite classes, but the question of how to avoid playing a cliche (or hella problematic and groan worthy) monk is always top of mind. The Shaolin monks have an incredible histor…
00:47:03  |   Mon 27 Apr 2020
Captivate With Your Character Introductions ft. Beth Ball

Captivate With Your Character Introductions ft. Beth Ball

Ever picture your character as incredible in your head, but then deliver a line like a goober, only to realize your party sees you as a goober? Dang, Goober. In this episode we are joined by the inc…
01:11:40  |   Mon 20 Apr 2020
Meaningful RPG Choices

Meaningful RPG Choices

Getting everyone invested in the story seems like a challenge sometimes, and as soon as you see them cell phones, you know it's game over. It's tick But as soon as everyone feels like they have a han…
00:35:03  |   Mon 13 Apr 2020
Build Villains to Thrill

Build Villains to Thrill

Presenting an antagonist that your players care about can be maddening. To release your brainchild of a baddie complete with haunting eyes and a tragic tale to your group feels fantastic! Right up un…
00:44:18  |   Mon 06 Apr 2020
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