Coffee with Butterscotch is the hilarity-filled weekly podcast of award-winning indie video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn the ins and outs of game development, productivity and workflows, the business of selling video games, our takes on entrepreneurship and building a small company from scratch, and how to be an unstoppable problem-solving machine.
Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net
The Juicemancy...Patch is out! In this episode we dive into the psychology of Motivation, discuss licorice-breakfast, and talk about the market validity of fully cooperative multiplayer games. Also A…
We talk a lot of shop this week, digging into our inclusion in the Times Top 10 Games of 2016 list (what are awards even good for, anyway?), whether you can tell the difference between a joke and idi…
Carol has moved on to forge her own path in games, and we wish her the best! This week, we answer some major life questions like... Can you multibox Pokemon? Why does nobody finish playing games? Why…
We discuss the upcoming Pokemon: Sun & Moon games and their twisted, occasionally evil characters. Plus, the brothers have an unsettling revelation about how mobile storefronts work.
To stay up to da…
We did a gamejam last weekend, and this week we're coming down from the post-jam high. We discuss what it means to be a "real programmer", and Sam tells of experienced paranormal activities through h…
It's a post-Halloween SPOOKY episode, where Carol regails listeners with a story of her Virtual Reality Painmachine, the team spends a remarkable amount of time musing over butts, and Adam breaks dow…
After returning from weeks away from the podcasting dungeon, Sam kicks off the conversation with the tale of his hazardous honeymoon. The team also answers a stack of questions about the Nintendo Swi…
Re-mastered Re-Run of Episode 15, taking us back to a time before Crashlands launched and U.S. politics turned into garbage. Well, stinkier garbage. Sam shares a harrowing tale of testicle pinching, …
After a long weekend of festivals and festivities, Seth, Adam, and Carol take on a question smorgasbord.
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Seth watched too many baby rhinoceros GIFs to participate in the podcast this week, so Adam, Carol, and Sam's fancy wedding shoes take the reigns. The team takes to the open seas to talk about their …
Seth is laid out with post-con diseases, so the rest of the team gives a recap of all the wild adventures at Tulsa's XPO convention. They also chat about discoverability issues of modern media, the p…
There are spiders everywhere now that the team has moved into the brand new podcasting dungeon. The team talks about upcoming plans, the studio's penchant to pivot, and how managing merge conflicts i…
The team gets deep into game industry discussions this week. We talk about what Nintendo's move to mobile could mean for cross-platform markets, how to build positive online communities, and a compar…
Carol is out of commission this week after an exhaustive weekend at PAX West. The rest of the team nearly died as well, but the zombie virus managed to keep them moving. And so they talk about the Me…
Things get dark this week as the team spirals into pre-PAX pandemonium.
To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever y…
The team mourns the death of premium games AGAIN (and are clearly in the denial phase). They also discuss the great potential of the Druid Olympics, and have a deep discussion about the zombie/vampir…
The team talks about the next stages of Crashlands controller support, the challenges of setting expectations for high-publicity projects like No Man's Sky, and adorably angry insects.
To stay up to …
Shi explodes out of the training dungeon, DESTROYING IT COMPLETELY, just to join the podcast once again. We talk hip-shakin' Quadropi, the all-new Crashlands opera, and the ability to destroy an enti…
This week, we chat about all the rabbits we had to murder to get the easter eggs for the new website. We also do a design critique of this weird new e-sport called "Soccer," and ponder the Olympians'…
Meet Shi, one of the new hires, and learn all about his work in the Training Dungeon. We chat about playing a super rough prototype of Codename:Brunch, drop an update on the status of the Crashlands …