Join 5 friends of 15+ years who have played countless hours of questionable D&D and want to share the game they love so much with you. Join Tyler, Aaron, Jarod and Matt as they are lead through the world by DM Brent in an actual play Dungeons and Dragons 5th Edition podcast.
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Our adventures continue to dig deeper through the brain plain as they uncover some frightening moments. Can they prevent getting split up in the vast expanse, and will they be able to keep their com…
Our group dives further into the mind of Wagon Wheel and discovers the truth of the past. Are they ready to find out what happened long ago, and can they cope with what they find? Hopefully they ca…
Our adventures attempt to find a way to spellbind their way into the mind of their good friend, but can they navigate this level of magic successfully? They learn a few new things about themselves a…
Our adventures begin to dig into the mind of their friend, but what will they find as the begin this journey. As new places are discovered so are new truths. What will happen as they prepare themse…
Our adventures finally made it up to the ship after their adventures in the hidden forest, but will they be able to catch their breaths before a new issue arises? Nox is getting fired up while Thras…
What will happen as the discount heroes attempt to get into the magical door to retrieve the magic items? They meet a new companion who can offer some help, but hopefully they can keep him awake. C…
As our adventures continue up the tower, they finally begin to uncover some answers. How will they manage to catch what they can't see, and can they finally stay out of danger? The top of the tower b…
Join our adventurers as they flee the town in order to set up a plan to lure the mysterious figure back. As they travel to the hidden forest, they uncover a new mystery. What magical secrets will t…
As our adventurers attempt to get answers to their questions, they hope not to cause too much trouble. Can they make an ally, or will they add another enemy to their list. Questions will get answer…
Our adventures attempt to land the airship for the first time in hopes of not taking the city out on the way down. The hunt begins at wagon wheels shop as they forage for clues. Can the begin to unde…
Our group of adventurers continue their travels on the airship, can they learn to understand how to fly without crashing and taking out the entire town? A mysterious passenger unexpectedly joins onb…
Calling all first-class passengers, boarding has begun! We have a few technical issues with the ship this week, but our crew is working hard to resolve the issues and get us in the air as soon as pos…
Join our adventurers as they find inner strength this week. Thrasher finds a new axe, Nox agrees to a questionable agreement, Copes reunites with an old friend and Demi makes some new companions. O…
This week our adventurers face off against the terrifying Jimothy and can only hope the encounter ends better than it started. Fists will be flying as the group tries to hold their ground against th…
Things get wild for our adventurers as they attempt to rescue the townsfolk from their wooden guards. The group shows off their best battle maneuvers and elite tactics as the face off against their …
As our adventurers reach the top of the mountain, they finally begin to uncover the truth as to what happened. A friendship is growing with the goblins, but hopefully it doesn't lead to more trouble…
Our Adventurers plant their roots against the oncoming creature attacks, but can they withstand the charge? A meeting with old foes, troubling woes, and hopefully no more goblin toes.
Can they strike…
As our adventurers continue to explore the mountain, they begin to uncover some clues to explain what happened there. Nox gets a save, Thrash searches a cave, Copes reads a grave, and Demi has an ex…
As Copes always says keep your eyes to the sky, where Thrasher will climb, and the harpies fly.
You can always count on Demirock to inspire, while Nox will catch a ride to take him higher and higher.
B…
Our adventurers race off towards the mountain in an attempt to rescue the townsfolk that were taken. Copes gets wild, Nox gets a ride, and Demi makes a gamble. What kind of trouble can Thrasher get i…