A new world takes shape, its gods struggle to compromise on their desires, and chaos reigns. As fate would have it, a group of unlikely heroes may be just what they need to settle the score once and for all. A D&D 5E actual play podcast. Episodes release every Sunday at 6am. Logo by Emma Kocar and Sarah Blackerby.
The party returns to collect their rewards for slaying the necromancer, which means three things for our party: The return of Rubo's motion sickness, a difficult time for Chatwin, and an extra body t…
The party has made it past the traps and up the tower. They find their target, as they suspected they would, but some unexpected guests arrive that send one party member to his knees.
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The party has made it across the channel to the island! Now they just have to make it up the tower their target is hiding in...
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Chatwin retreats into her mind for the duration of their sailing journey, leaving Santhovek to pilot her body. Tensions rise as the party realizes that their friend isn't quite herself, and Chatwin q…
The party is on the hunt as they journey across the Feywild to find and confront the necromancer seeking to destroy any life in his path. As they grow ever closer to their intended target, they find …
The party arrives in the Feywild ready to explore... and hunt down a dangerous necromancer, too. Aliana, their new fairy friend, arranges a meeting with the kings and queens of the fey courts, but th…
The group settles down in the forest for the night to rest and recuperate. Some serious conversations are had, pranks are played, and flirtations may or may not be noticed...
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The party takes some time to get to know their newest companion and his strange friend around the campfire.
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We take a break from our regularly scheduled party shenanigans to bring you some insight into how Aelon ended up with our merry band of misfits.
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The party faces one thing after another in this episode as they clear out the remaining zombies in the Triple M Monastery, discover some new abilities, and meet both new enemies and potential new all…
The party continues their fight against the undead that have overrun the Triple M Monastery. As they get caught in a bit of a sticky situation, an unlikely ally comes to their aid.
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The party takes their leave of Ivenburra and makes their way to the Triple M Monastery. However, they quickly realize that all is not well in the land of the monks.
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Chatwin's plan to bring the mayor's term to an end continues thanks to Rubo's assistance. Meanwhile, Damian and Thaelthu help Eleanor bury her daughter. The next day, they face the consequences of th…
The party returns from their battle in the forest, each one taking care of their own bits of business in town. They then reconvene at the bed and breakfast, where they get some much needed relaxatio…
The party has discovered the culprit behind the murders taking place in Ivenburra. Now, face to face with a massive snake that has killed multiple people, they must take care of the problem in the wa…
Our party completes the final part of their investigation into the missing tourists and ventures into The Sparkling Grove!
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The party begins their investigation in the town of Ivenburra, and Chatwin's hatred for their mayor grows. Damian is forced to play the middle man, and he is not happy about it.
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The party is up bright and early to get a head start on their next job! Some are happier about it than others.
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The bar fight officially brought to an end, our adventurers settle in for food, drinks, and some quality time getting to know each other.
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The party comes together at last! After multiple individual journeys, our adventurers converge on the Stormy Sail Inn and Tavern for some much needed drinks and relaxation. Instead, they find a nasty…