BAD END is a videogame podcast brought to you by videogame critics and videogame makers. Each episode we talk about what we've been playing, and then dive in on a specific game, new or old.
Let's be real, the first banger of the year (until Elden Ring) is/was Vampire Survivors, despite being a 3-dollar dodge-em-up that feels like a bastard child that could've come straight out of the Fa…
Happy 2022 Gamers! It might be low season, but we're playing through some backlog games and some Steam top sellers to deliver you prime video game content. On the slate we've got the apparent GOAT co…
It's a wrap on yet another year, and what better way to wrap 2021 than by gathering with friends and breaking down the many games and trends that kept us going this year? Sure there weren't many real…
This week on BAD END, we're diving into Riot's new animated series Arcane, which feels like videogame nerd fanservice (not the sexual kind) as an act of benevolence. We're also talking about Forza Ho…
BAD END is back talking about videogames, and with about a month since our last time discussing things we played, we got a lot to cover! This week, we tear into Metroid Dread (despite digging it quit…
In today's episode we're joined by two special guests - game developers Greg Kythreotis of Shedworks (Sable) and Gareth Damian Martin (In Other Waters). We discuss the game development process, the a…
This week, we're diving into the sandy, Jbrekkie-soundtracked expanses of Sable, along with a Hades-like called Dandy Ace, the ending of Deathloop, and some board games. Which, by the way, are becomi…
Is there an echo in here? This week we're digging into the time loopy antics of Deathloop, and not the time loopy antics of 12 Minutes, which we discussed last week. We're also talking about the 20-y…
This week we've got our gamer plates full, but we're spending most of it airing out our grievances with 12 Minutes - a game so clunky (and occasionally desperate) that we can't help but laugh a bit a…
Kyle's slammed with deadlines, and this week's BAD END features writer/art director/Superculture Network member Yussef Cole. We're discussing Halo Reach and the lost serenity of early Halo, as well a…
This week's episode is all about videogames' artsy, cool, well-dressed younger sibling: creative technology. We're joined by Nicole He, one of the finest in the space today, whose works include a min…
Welcome to BAD END 101! This episode, we tackle the draw-em-up metroidvania Chicory, the flailing and absurd attack animations of Nioh, and the weird (but fun) vibes of card-roguelike Griftlands.
Fin…
It's our 100th episode, and to celebrate, we're finally revealing our definitive top 10 games EVER. We're also discussing the last 4 years in videogame journalism/crit, and where we want things to go…
Welcome to BAD END's first-ever video podcast! This is the same audio version you know and love, but this episode also lives on YouTube with video to go along with the sound.
This week, we're talking…
As life transitions back into the weird alien world of reality, we're dipping our toes into the post-quarantine world with New Pokemon Snap and the open fields of Nier Replicant... which we're now ex…
This week we're joined by writer and FUNLAND magazine creator Zack Kotzer to talk about the lost ethos of early gamer magazines, the amusing terribleness of Balan Wonderworld, and videogame genre-bus…
We're joined by journalist/streamer/podcaster Bijan Stephen to talk about gaming's greatest power fantasy: unalienated labor. We're also discussing the glorious perfection of Final Fantasy XIV, the e…
We're back on our Normal Episode beat this week, talking about videogame core loops of all kinds - some peaceful, some way too complex for their own good, some infuriating. We're talking about Loop H…
This week, we're joined by Lukas Frank (Storefront Church) and Cole Smith (DIIV) to talk about Thoughtseize Interviews, a new show where they interview artists and gaming personalities while playing …
Today we're joined by game creator and critic Gareth Damian Martin about In Other Waters, their new sci-fi exploration game. We discuss the interplay between game criticism and game design, the game …