BAD END is a videogame podcast brought to you by videogame critics and videogame makers. Each episode we talk about what we've been playing, and then dive in on a specific game, new or old.
This is the episode where we talk about Drip in videogames. What is it? Does the flavor of the week game Palworld have it? How do we find it? See what the 6-hour discord convo was all about!
Check ou…
You know, sometimes goty awards are better from a bit of a distance. We cover some fresh categories for the year including "Most Video Game Videogame," "Fastest time to skeleton," "Openest world," "L…
Keeping it chill with some warm-to-spiced takes as we ramp up for the GOTY roasts that are sure to come. Starting with the asymmetrical hijinks of Lethal Company, the somewhat unsatisfying puzzles of…
Bad end is back and I guess we decided to wear our curmudgeon hats today because we're tossing wet blankets on two more of the most hyped games of the year: Alan Wake 2 and Super Mario Bros Wonder. H…
Starfield is out, and there's nothing to worry about folks, because this one doesn't pose any sort of threat to our already stacked GOTY lists. We talk about Bethesda's latest IP, in addition to Disn…
Kyle's back from Gamescom, and we're discussing both the biggest game conference of the year, and apparently one of the most exciting games of the year in the form of Armored Core 6. It's a good one,…
We thought the auto-goty massive RPG of the year came out a couple months ago. Looks like we may have been wrong! Special guest Reid McCarter joins us to talk about Baldur's Gate 3 - the latest insta…
Get into the loop and strap yourself in, gamer, because we're talking about Dave the Diver and Halls of Torment - two new flavors of the month that are just begging to be played over and over again. …
Video games are so fricking back. This week, we're talking Diablo IV and Battlebit Remastered, which hail the ongoing comeback of our beloved medium. We think.
Check out our new merch on the merch ta…
You know why we're here. We're tossing out new ideas, angles, themes, and insights about the hot game of 2023 and the sequel to the first game BAD END ever discussed in depth: Tears of the Kingdom! S…
We're talking about two free games, one delightful and the other... well... a conversation-starter at the very least. Also: A Hat in Time, the Mario movie, and Boneraiser Minions.
Check out our new me…
We've seen the new Zelda trailers and are hyped for the possibilities. Not so keen on a Resident Evil remake being the big seller once again this year, though. But maybe perma-deja vu's not so bad?
C…
We're back. Together again. Same Bad End you know and love, but now one of us has a kid. We talk about the ~year it's been since Kyle's been on the show, the meteoric rise of video games / slow decay…
BAD END's end of the year special continues. We're joined by listeners to talk about the games, trends, and battle passes that kept us going this very rough, suspiciously quiet year.
Check out our new…
It's been a minute but BAD END is BACK for our end of the year special! Kyle's still on admin leave, so we're joined by listeners to talk about the games, trends, and anime that kept us going this ye…
We're joined by video essayist Jacob Geller and editor/Superculture homie Zack Kotzer to discuss the strange impulse to dub every Zelda the "darkest ever," with other thoughts on VR, The Stanley Para…
The cat game is very pretty and cute but not quite everything we wanted. But still cool! Also: Film and its many connections with games. We're talking Annapurna, movie tie-ins, product placement, and…
Game Informer's Blake Hester joins us as we discuss the clean speed of Neon White, nostalgia for games we missed out on, pleasurable rehashing via Rogue Legacy 2, and rock punching games.
Support us o…
We're back from a hiatus and joined by Polygon's Toussaint Egan to discuss the miserable state of game design via the new hot Steam hit V Rising, the recursive present and "cancelled" future, and a b…
Elden Ring has been out for a minute, and we spend the entirety of this episode digesting it. From conversations about the baroque inspirations behind its arc, to discourse around accessibility, to a…