A commentary on gaming lifestyle: its history, its news, and all things hype!
Love them or hate them, E3 and Evo were both touchstones for the gaming summer. And without them - gaming news has become a somewhat uncontrolled trickle instead of Gaming Christmas. Will these event…
This episode catches us up on a couple big talking points - Microsoft pushing back Halo, and basically launching with out any first party games, and Sony's recent State of Play.
Doodsauce suggested a topic on Discord that got us talking: What does a dev have to say to get you extra salty?
Me and Matt? Salty? Never!
Expect salt, tangents, and MORE SALT.
Xbox shows up with a boat load of games to announce - and while none of them are necessarily show stoppers - there are plenty to be excited about.
As we wait for next week, with a possible Nintendo Direct and Microsoft's big summer first party show - we find ourselves discussing Art with a capital A, story as a driving force for future games in…
An evergreen topic approaches! And yet, it's also topical for the time.
Today we are talking about satisfying climaxes, and what makes them so!
Nobody likes it, we all have to face it. Just gotta get over it.
Does criticism have value? And if so, what? How do you address it? The last week has forced everyone in gaming to look one of the ugli…
It's been an eclectic week - NGPX news, along with the announcement for a moba no one expected, and we discuss some thoughts on Last of Us 2.
We begin with a quarantine update on how we are surviving, or not. I might be losing my mind. But we jump into the real topic soon: Sony's ghosting its babygirl VR, right? No word about it, not real …
Sony for once has a pretty awesome presentation - we get to look at games, games, and more games! No hard release date, and no price point for the new console is a bit of a let down. But I am sure th…
We start today's podcast with a brief statement of support for the protests currently sweeping the US and many other nations. We understand that for our listeners this podcast is an escape, however b…
Today's episode is a lighter discussion about game ideas we want to see so bad, we'd give the whole damn thing away. Maybe you have an idea for a game, and it's a good one, so you're holding it close…
AI is being used more and more in games. More than I even knew. Games like Dark Souls use it for their bosses, so they learn the most common mistakes we make, and then they take advantage of it. It k…
What you see, isn't always what you get on a tech demo.
Today we talk the good, the bad, and the possibly meaningless of Unreal 5 tech demo.
Okay.
So it wasn't very game play oriented, but there were a few gems that pleasantly surprised us.
And we have a wholesome new way to gauge our interest in games.
Naughty Dog got raw dogged by a disgruntled employee.
While we don't talk specifics of the leaks themselves, we do get into the circumstances, and the different types of leaks - like controlled, un…
How to define a perfect game? Well, to steal from James Gunn (and modify slightly): A game that sings from start to finish with no obvious mistakes or flaws to their structure or gameplay.
What gam…
*SPOILERS*
Listen at your own risk - Matt and Max have an in depth, spoilery as hell conversation about FF7R.
Shine on!
Rumors big and small. We're stuck indoors and everyone is losing their sh*t - so naturally there's all sorts of rumors coming out.