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The party sails back to Sestone with Gregor’s reclaimed goods in tow, ready to fulfill their deal. As they reflect on their recent adventures, discussions of strange dreams and lingering mysteries hi…
In this episode of You've Got to Be Critting Me, our adventurers find themselves navigating a smoke-filled cove as they plan a daring ambush on a gnoll crew. Tensions run high as the team attempts to…
In this episode of You've Got to Be Critting Me, strange dreams and lingering dangers haunt our adventurers. After a night of unsettling, vivid nightmares, the party awakens with a sense that somethi…
The party dives deeper into Sestone’s mysteries, meeting a dockworker who shares unsettling rumors of missing townsfolk and ghostly sightings. But their night takes a dark turn back at the tavern whe…
In this episode, our adventurers find themselves in a local tavern, where the drinks are strong, and the rumors are stronger. As they send off Erin and prepare for their next steps, they dig into the…
In the very first episode of You've Got to Be Critting Me, our newly-formed adventuring party arrives in the quiet port town of Sestone, only to be thrust into chaos when a young man named Harold stu…