We Run The Night is a Shadowrun 6th Edition Actual Play featuring witty characters that will make you laugh, cry, and perhaps question your own morality. What would you do in the face of evil? For the un-initiated, Shadowrun is a science fantasy tabletop role-playing game set in a near-future fictional universe in which cybernetics, magic and fantasy creatures co-exist.
Join host JBrews and cast for a gritty role play adventure!
Episodes were streamed live on Twitch. Season 3 has officially wrapped, and a new game has begun! Catch JBrews live every Thursday at 9 PM ET at Twitch.tv/JBrews where we just started We Run The Night, a Shadowrun 6e TTRPG Actual Play!
Tracking their first and only real lead, the gang descends into the dark after making a new friend.
No rest for the runner. After a quick break, the gang is back at it again with a new job.
After all of the crazyness that was Denver, and the run in with a... higher being, the gang finally takes some time to relax.
The gang hits the road. Denver or Bust!
Now on the trail of the briefcase, the gang is met with another issue. The case is in some dangerous hands.
Following the trail of Sarge, the gang found themselves in a tight spot in some close quarters.
After an intense fire fight outside of The Train Station, the gang finally gets some of the information they've been after.
After a hard goodbye, the gang comes under fire from a familiar source.
With bad news on the horizon, the gang says goodbye to one of their own.
The gang goes on the hunt for missing Saytrs
After what can only be described as a Saytr Rager, the gang has to help clean up an unfortunate mess...
After a long trip, the gang needs to blow off some steam...
After a run in with some ghouls in the basement of the apartment complex, the gang is given an EXPLOSIVE run. Denver is nice this time of year...
Posing as professionals, the gang infiltrates an apartment building to get to the bottom of a truly horrific event.
After making sure they got paid, and a conversation with the Runner's Union, the gang has to figure out if they want to put their names down on paper...
Picking up in the middle of a sticky situation, the gang navigates the finer details of the new run.
After all the hustle of the last few days, the gang meets an odd new friend.
After explosions, hiding out with Ghouls in the 405, all things come to an end. Whats the plan now?
The gang has to tie up some loose ends, and clean up a couple messes from the run so far. New friends are never a bad thing, right?
The heat is on as the gang pushes forward with their plan to infiltrate the SpinRad warehouse...