Steve Hather, director of The Recall Institute, talks about the use of crisis simulations to help companies protect their reputation and test their crisis prevention and product recall plans.
Steve …
Joris Weijdom, founder of the Media & Performance Lab at HKU University of the Arts Utrecht discusses his report on Mixed Reality and the Theatre of the Future with Conducttr's Belen Santa-Olalla.
T…
ÉTÉ is a summer soap opera that runs in real time on Instagram and that can be read in both sides.
We talked with screenwriter Camille Duvelleroy about the creation and writing of ÉTÉ, the use of st…
Back to Earth is a fictional world told across multiple platforms - TV, comics, ARG and its own cryptocurrency!
Robert Pratten talks to creator Clay Space about how Clay's initial coin offering funde…
We meet Mads Haahr, in charge of the Serious Game development for the project "Gaming for peace" project, in which Conflict Prevention and Peace Building (CPPB) personnel can experience scenarios thr…
Today we chat with Melissa Agnes, crisis management advisor and author of the book "Crisis Ready", recently launched. She tells us about her methodology for crisis preparedness, the importance of cri…
Greenberg Island is an immersive recruitment game from the company Flavour in the Netherlands. Developed for their client Greenberg Nielsen.
For more information check out Chief Product Officer Tim …
We've met Arvind Sanjeev, interaction designer and creator of Lumen, a "flashlight" that augments reality thanks to machine learning and projection mapping.
Learn how Arvind created the project, us…
We've met Arvind Sanjeev, interaction designer and creator of Lumen, a "flashlight" that augments reality thanks to machine learning and projection mapping.
Learn how Arvind created the project, us…
We talked with Bob Beard and Steve Peters about Frankenstein L.I.F.E, an ARG that teaches science through storytelling and interactivity in the universe of Frankenstein.
Learn how this experience w…
We talked with Anders Gronstedt about Cloud Defense, a serious game for employees to learn and practice cyber security.
Anders talks about the origin and development of the project, and how they cre…
We talked with Clay Ewing about his project Unsavory, a game to experience restaurant work without paid sick days.
Clay shares how he used game mechanics to evoke the frustration and stress that som…
Evert Hoogendoorn talks about the creation of Delirium Experience, a serious game that helps healthcare professionals to understand and treat delirium patients.
Evert shares the process of designing…
We talked with Barbara Chamberlin and Luke Erickson about "Night of the Living Debt", a game that teaches teenagers the impact of saving and credit score.
Barbara and Luke discuss how to create enga…
We talked with Al Jazeera reporter Juliana Ruhfus about her cyber-warfare interactive project: Hacked.
Juliana talks about the use of gamification in factual projects, and how to deliver news in di…
We talked to Aoi Nakamura, artistic director of Whist, an interactive dance that explores the work of Sigmud Freud by merging physical theatre, art installations and VR. She talks about choreographin…
We talked with Krishna Stott about the creation and production of online collaborative stories, and his experience developing and running "Space is Bitch", an interactive role-playing game on WhatsAp…
36 Coronas: Curso transmedia, abierto y masivo de pensamiento matemático, ofrecido por la Universidad de Buenos Aires.
Charlamos con Lucía Gladkoff y Silvia Andreoli sobre la aplicación de la narraci…
Writer and transmedia producer David Varela explains the design behind "Framed", the multi-audience interactive escape room experience streamed on Facebook Live to promote the Alibi TV show, Crossing…
Andreas Haggman, Cyber Security PhD Researcher, discusses his most recent game about cyber warfare. The game is product of his thesis research, in which he looks at the use of wargames for cyber secu…
00:33:25 |
Tue 25 Oct 2016
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