Steve Gaynor of The Fullbright Company sits down with noteworthy video game developers for an in-depth conversation about their career and creative process, and the tricky work of establishing and maintaining a cohesive tone in their games.
Tom Francis: Journalist, Game Developer, British. Steve talks to the creator of Gunpoint about his path through games journalism into game development, and his inspirations and approach to designing…
Piranha. Barracuda. Beluga Whale. A frog. These and other fish-types are discussed in episode 7 of Tone Control with Brendon Chung, founder of Blendo Games. Hear discussion on Brendon's earliest mod …
In a very special episode of Tone Control, Steve and Randy Smith got onstage at FantasticArcade in Austin, TX to talk about their games and approaches to game design. Afterwards they huddled in an al…
Tom Bissell: author, critic, video game writer. What was his path to authorhood? What inspired him to write the video game-focused essay collection Extra Lives? And how did he end up in Cliffy B's la…
It's what all Idle Thumbs readers have been waiting for: a personal appearance by none other than the man behind that legend of legends, FAR CRY 2. Roll this pod down a hill into your ears and observ…
Steve visited Seattle to talk with one of the creative minds behind the classic series No One Lives Forever, F.E.A.R., and now co-founder of Blackpowder games. Hear white-knuckle tales of checking in…
Steve sits down with Neil Druckmann at the Naughty Dog offices to talk about his long and winding path to becoming Creative Director of The Last of Us. Explore the origins of the critically acclaimed…
Steve talks to Jake & Sean, design and story leads of Telltale's The Walking Dead Season 1, and founders of the indie studio Campo Santo. You can't put lipstick on a manatee, according to Jake but no…
01:50:18 |
Tue 15 Oct 2013
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