Thieves’ Cant features news, discussion, and deep dives into the world of RPGs and other tabletop games. Hosts Jeremy and Chris deliver a mix of analysis, opinion, and engaging segments, exploring game mechanics, worldbuilding, and the latest in the industry. Whether you’re a veteran game master or new to the hobby, welcome to the guild.
Chris and Jeremy take a closer look at the latest D&D Unearthed Arcana, featuring Apocalyptic Subclasses. Plus, pre-orders open for Twilight: 2000 and the new D&D Starter Set, we get more clarity on …
Chris and Jeremy kick off the Classes chapter in MCDM's Draw Steel with a look at the Censor, the Conduit, and the Elementalist. Welcome to Thieves' Cant Capers: The Draw Steel Job.
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Sometimes real life hands you great gaming material–Chris and Jeremy talk about bringing the real world into your game. Plus, Grim Hollow’s Player’s Guide hits Beyond, Free League drops the OGL for C…
It's all about Backgrounds as Chris and Jeremy explore the culture and career options offered in MCDM's Draw Steel. Welcome to Thieves' Cant Capers: The Draw Steel Job.
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Chris and Jeremy discuss Draw Steel’s approach to gods and religion. Plus, D&D teases Dark Sun, Draw Steel’s Summoner Class hits public playtesting, and more. …
The Draw Steel job continues as Chris and Jeremy dig through the Ancestries featured in MCDM's newest release. Welcome to Thieves' Cant Capers: The Draw Steel Job.
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Chris and Jeremy discuss new offerings for Castle and Crusades and Heart: The City Below, Cosmere gets a release date, and WotC’s president addresses Baldur’s Gate 4. Plus, Chris takes a look at Draw…
MCDM's Draw Steel is here! Join Chris and Jeremy as they explore the game's introduction and basic mechanics in this brand new series. Welcome to Thieves' Cant Capers: The Draw Steel Job.
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Chris and Jeremy talk memorable PC deaths at the table. Plus, this year’s ENnie Awards winners list is here, D&D gets a new beer, and Draw Steel has new crowdfunding campaigns. …
Chris and Jeremy roll the d20 for a game of Would You Rather. Plus, Draw Steel, D&D University, and more.
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Chris and Jeremy dive into mastering lore in your tabletop RPG, exploring GM prep, player co-creation, and effective lore delivery. Plus, D&D’s franchise model, Dragonbane minis, and new Free League …
Chris and Jeremy take a closer look at the recent Unearthed Arcana arcane subclasses. Plus, the ENnie Award nominees, Dragon Delves solo rules, Order of Criminals and more.
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Chris and Jeremy discuss the challenges of bringing a new RPG to the table. Plus, the Origins Award winners, a new Unearthed Arcana, the Book of Wyrms and more.
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Chris and Jeremy spotlight ten items you probably already have lying around your house that you can use in your tabletop roleplaying game. Plus Chris Perkins and Jeremy Crawford join Darrington Press…
Chris and Jeremy close out the first phase of their adventure build using Mythmere Games' Tome of Adventure Design. Plus, a new Cyberpunk co-op card game, a new Deck of Many Things, a Free RPG Day pr…
Chris and Jeremy dig into the giant anthill to see what lurks within, and later they find answers about the wheel of bones as they continue their adventure build using Mythmere Games' Tome of Adventu…
Chris and Jeremy learn more about the forest's massive fallen tree as they continue their adventure build using Mythmere Games' Tome of Adventure Design. Plus, the latest Unearthed Arcana from D&D Be…
Chris and Jeremy continue their adventure build using Mythmere Games' Tome of Adventure Design. Plus, WizKids issues refunds, The Book of Dragons offers up a hoard of dragon lore, and Free League ann…
Chris and Jeremy return to the Forge of Creation to build an adventure using Mythmere Games' Tome of Adventure Design. Plus, the latest on Eberron: Forge of the Artificer, a new horror-themed Unearth…
Chris learns to play Magic: The Gathering in the first (and quite possibly the last) Thieves' Cant actual play. Plus, Paizo launches Starfinder Society 2.0, Humble Bundle features a massive Pathfinde…