In the epic finale to Season One, David looks back on what he learned by trying to tell the story of Modern Tabletop, and looks forward to Season Two.
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Wingspan's status as Tabletop most recent Game Changer stems less from its design than its designer. Elizabeth Hargrave's choice of theme, and her outspoken involvement in Tabletop culture, portends …
Who could have ever predicted a game about birds would become the monster hit of 2019? Our final Game Changer is Wingspan, and in Part 1 we look at how Elizabeth Hargrave came to design it.
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In this episode we look at four of the most prominent Teutonic designers and their major works: two Germans (Feld; Cramer) and two Austrians (Pfister and Warsch). While Pfister is expanding the narra…
A new wave of European designers crashed ashore in the 2010's who had grown up playing first-gen Euros and therefore hungered for something more complex. In Part One, we look at various national "sty…
Isaac Childres had only one published game under his belt when he began dreaming about an open-world RPG-style game. He never intended to produce the biggest Tabletop game (in all senses) of all time…
In Part 2, we look at how the boundaries between role-playing games and "regular" Tabletop got blurrier as the 2010's wore on.
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This Episode's Game Changer was the product of two trends cresting in the mid 2010's. In Part 1, we look at how Tabletop becoming big(ger) business began to affect both publishers and gamers..
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Love Letter was not the first microgame--but it spurred the creation of many more, and helped open the door for a new generation of Asian designers.
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As the 2010's dawned, games began to appear by designers from the Far East, who brought different sensibilities and design ideas into the Tabletop mix.
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In Part 2 of this Episode, we examine the party game phenomenon that is Cards Against Humanity. What does it, and its story, say about Tabletop culture?
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Episode Nine's Game Changer traces its roots back through 1970's game shows and 1950's Golden Age Television all the way back to Edwardian England.
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Two small games, both released in 1981 by small publishers, were the spiritual parents of the social deduction game that broke through to a wider audience.
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In this episode we trace the history of party games, from ancient drinking games through the boom years of Trivial Pursuit and beyond.
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Donald X. Vaccharino's 2008 game Dominion introduced the deckbuilding genre. In the second half of Episode 7, we look at its wide-ranging influence, both in Tabletop and in videogames.
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In this episode we tell the story of how in 2008 an unknown designer, Donald X. Vaccarino, sprang onto the world Tabletop stage with Dominion, the first deckbuilding game.
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Until 2007, Uwe Rosenberg was known for light card games. Then he changed course and began designing heavy Eurogames, starting with Agricola. In Part 2 we look at how Agricola managed to be both a ga…
How did the rise of BoardGameGeek contribute to the success of Uwe Rosenberg's Agricola? Listen in and find out.
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Intro Mus…
David takes a look at the long are varied history of war games in this episode of the Game Changers.
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Intro Music: Violet W…
David takes a look at the long are varied history of war games in this episode of the Game Changers.
Check out David's writing at The Daily Worker Placement.
Support us on Patreon!
Intro Music: Violet W…