We end the story with an epilogue, saying good bye to these characters one final time.
Thank you for all who listened, it meant the world to us.
As the heroes of Sor'Nakii find an unlikely ally in the fiend A'Zzevikar, they fight on with renewed strength against the god Marsisk.
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With a few companions struck down by the god Marsisk, the rest continue resisting, slowly wearing the deity down before another familiar face enters the subterranean chamber.
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As the battle against the evil god Marsisk continues, the heroes and their companions begin to fall, still fighting on but the odds against them continue mounting.
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As the battle against the god made flesh, Marsisk, continues, the heroes and their companions try to prevent the evil deity from completing his plans, deep in the evil temple of a falle…
The party meets their allies in the depths of the temple, finding a portal open in a massive cavern as they ready to bring the fight to Marsisk.
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Zakarum and his one remaining Starless Void ally continuing their assault on the heroes, deep within the ancient temple of Aman'qir.
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Still struggling with Yelshassai the serpentfolk monstrosity, Othokent is once again clear of mind, in time to see his friend Tobias dying in the coils of the fiend.
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The party continues fighting off the serpentfolk monstrosity, herald of the demonlord Sa'lanoch, hampered by the continued domination of Othokent.
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The party finally leaves the depths to rest, seeing Taaltraxan and others perform the ritual discovered previously. Heading back down to continue clearing the way, they find yet another…
The party finds the magical darkness surrounding them inhabited by a fiendish creature, as they scramble to locate and dispatch it deep in the temple of evil.
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The massive scythe wielding female giant, Felsigri, and her swarm of floating, clacking skulls keeps up her assault against the heroes.
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The party finds themselves in a room marked for Kadarsis, the dark goddess of loss and darkness, and ally of Marsisk, facing off against a horde of zombies and a peculiar undead monstro…
As the group of Embers and their companions enter the ancient temple of Aman'qir, they split into groups to press deeper in, our party unexpectedly finding undeath waiting.
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The ships keep up the assault against the fiends and serpentfolk guarding the beach stretching before the entrance to the temple of Aman'qir.
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*Note*: The audio quality is slightly lacking in this episode due to technical difficulties and having to use our backup video call audio. We have cleaned it up as best we can!
The fleet…
The Embers, their companions, and recruits prepare for a voyage at sea, one that very well could be a one-way trip for some.
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The party journeys to the Twisting River village once more, hoping to recruit allies to their cause, as well as more new and old faces upon their return to the Landing.
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With the help of a new ally, Tobias's aunt Crash, the party attempts to defeat the hardy dread reckoner.
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The party holds their own against the dark figure that haunted Tobias's past, bearing the same face as their fallen friend, Hushfeather Tumbletinker.
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