A dedicated Intellivision podcast by and for Intellivision collectors and fans of the system, its games, its history, and its thriving home-brew development scene.
In this episode, another non-game review... well, not exactly. Rick covers IntelligentVision's Ms. Pac-Man in a Homebrew Highlight segment. We interview listener/homebrew programmer Gary Magnan (ak…
In this episode, we review... nothing! That's right, no game review this time around (part of the format changes), but we still have a heck of a show... We interview the guys behind Throwback Networ…
In this episode, we review the Elektronite / First Star Software game Boulder Dash. We interview the programmer Scott Nudds, as well as the president of First Star Software, Richard Spitalny. There…
In this episode, we review the Mattel Electronics game TRON MAZE-A-TRON. We interview the programmer Russ Haft. We have a listener interview with Shawn Franklin (and his son Alexander contributes h…
Retroaction Entertainment, Intellivision Productions and Realtime Associates present to you... Intellivision classics Astrosmash, Shark! Shark! and Night Stalker re-imagined and modernized for gamers…
In this episode, we review the Mattel and INTV Corp. basketball games NBA Basketball and Slam Dunk Super Pro Basketball respectively. We interview designers / programmers Steve Ettinger, Dave Warhol…
In this episode, we review the Mattel and INTV Corp. 'educational' games Math Fun, Word Fun, Learning Fun I and Learning Fun II. We interview designers / programmers Kimo Yap and Dave Warhol about t…
Happy New Year! In this episode, we review the Mattel / INTV Corp. release of Thunder Castle. We interview the designers and programmers of the game, Connie Goldman and David Warhol. We also have …
Merry Christmas and happy holidays from The Intellivisionaries! We talk about our Christmas memories, and hear from listeners, as well as show regulars like Keith Robinson, "George", Alex (on Intell…
We review Coleco Donkey Kong plus DK Arcade and D2K Arcade. We interview the head of Elektronite / Classic Game Publishers William Moeller. And we interview Carl Mueller Jr. - programmer of the DK/…
Halloween tricks and treats abound in this spin-chilling episode. Imagic's Dracula gets a deep dive review. Listener interview with Jeff Long. Homebrew Highlight (Sydney Hunter and the Shrines of …
The Intellivisonaries - Episode 13. Las Vegas Poker & Blackjack review. Interview with programmer/designer David Rolfe. Classic Gaming Expo 2014 coverage ("IQ" competition, listener 'roundtable' di…
The Intellivisionaries - Episode 12. Thin Ice "deep dive" game review. Interview with Keith Robinson and Julie Hoshizaki (designers/programmers), as well as George 'The Fat Man' Sanger (composer). …
The Intellivisionaries - Episode 11. A "deep dive" game review of Q*Bert, the arcade conversion. We also have another "Questions For Keith" session, with Keith Robinson of Intellivision Productions…
In this special edition of The Intellivisionaries Podcast, we interview the four guys behind "Project-L". If you don't know what Project-L is, download the podcast and find out - with guests William…
The Intellivisionaries - Episode 10. Join us as we go "deep" into the dungeons of Treasure Of Tarmin / Minotaur. We interview designer / programmer Tom Loughry. We also interview Scott Nudds who i…
The Intellivisionaries - Episode 9. Another "deep dive" game review, this time it's Beauty & The Beast from Imagic. We also have an interview with the programmer / designer Wendell Brown. We chat …
The Intellivisionaries - Episode 8. We take a "deep dive" into Sea Battle, have an interview with Blue Sky Ranger Dave Akers about his past and current Intellivision games, and also interview Ken Sm…
The Intellivisionaries - Episode 7. We review all three baseball games: Major League Baseball, World Championship Baseball, and World Series Major League Baseball. We also interview Intellivision b…
The Intellivisionaries - Episode 6. We do our traditional "deep dive" game review; this time it's The Dreadnaught Factor from Activision. We interview the programmer / designer of the game, Tom Lou…