Actual play D&D 5e each week from The Bard's Bounty! Murder mysteries meet fantasy game play with compelling characters and a diverse voice cast. The far northern city of Mirabar abounds with politics, adventure, corruption, and magic! www.bardsbounty.com
Season 2 comes to a thrilling and unexpected conclusion, replete with lost love, betrayal, and choices that will shape everything that is to come after.
The battle in the chambers below Mirabar continues. The Book of All Known is something that nobody expected, and now they don't expect to survive.
Confronted by the mystery of puzzle that keeps them from the final chamber of the UnderCity, the dwarves experiment with combination after combination to gain the room within. But even if they get pa…
The dwarves of Lastgate Investigations are on the doorstep of their final goal: the chamber that contains The Book Of All Known! But it will be a fight (and perhaps a puzzle) to enter. And what they …
Closing in on the center of the UnderCity caverns, the dwarves reach a point of temptation that will potentially separate friends from foes and test the relationships of the last two adventures.
Going ever deeper into the tunnels under the city, the dwarves combat depth-dwelling horrors, and begin to worry about the scariest prospect of all: betrayal.
As the dwarves of Lastgate Investigations head back down into the tunnels of the UnderCity, they are surrounded on all sides by dangers, both from creatures of destruction, and from friends with only…
In the wake of a crushing defeat, the dwarves find unexpected allies in the caverns below the city. Everything comes at a cost however, and they soon find themselves with new obligations that may com…
Deep beneath Mirabar, the dwarves of Lastgate Investigations are in the fight of their lives against demonic forces. The results will change them forever.
The dwarves of Lastgate Investigations have made their way into the deep catacombs under Mirabar in search of the Book of All Known. But they are not the only ones in search of this deadly tome, and …
Having returned to their home base, Lastgate Investigations now has to deal with the fallout from their botched mission, and make preparations to delve deep beneath the city. Who else is searching fo…
Freedom is within their grasp on the top floor of City Hall. But the members of the heist team will find that a safe getaway can be simultaneously so near and yet so far.
Trapped in the bowels of City Hall, Lastgate, Helja, and Murdermead will have to cut a path back to freedom. Meanwhile outside, their companions attempt a daring ruse to buy them time. But is it all …
Lastgate, Murdermead, and Helja are headed into the City Hall Archives in disguise. But they will soon realize that getting IN was never going to be the problem...
Wheels are in motion for the sneak on City Hall. But the best laid plans of dwarves and spiders often go astray, or can be dashed by an unforseen encounter. Complications of all kinds may emerge befo…
Ferret Hart of the Harpers helps the dwarves of Lastgate Investigations to plan a heist on one of the most intimidating, secure targets in all the north: city hall of Mirabar! They'll need all the lu…
Heading back to Mirabar, the party now faces multiple allies who need their help, as well as the challenge of finding The Book of All Known in the caverns below the city. But the key to the task may …
The party is split at the moment, as the lads head up into the hills to gain answers over an ancient campfire in a tribal lodge of the old powers. Meanwhile Helja takes on an enemy one on one that wo…
After surviving a pitched underwater battle, the dwarves of Lastgate Investigations now have to piece together the clues, even if they lead to uncomfortable places. The trail now takes them up into t…
It's a full combat episode as the five dwarves of Lastgate Investigations battle the monster in the volcanic lake! Even if they survive, has it all been for nothing?