A Live Play 5th Edition Dungeons & Dragons Podcast Filled with Excitement, Misadventures and laughs
Stormbearer, Dusha and Mor-Tor make their way deeper into the sewers under the city, while Olly aggressively ignores a possible threat in library
Join Glen, Morley, Chayse, Dave and Raf as they bung…
The heroes move on to new lodgings to try to get some rest before their meeting with the magistrate, and once again nothing goes as planned!
The Heroes try to recoup from the days losses, but the day isn't done with them yet! Storm Bearer suffers a huge loss as well.
Some actions have consequences, and with all their actions who knows where the current batch of problems in Baldur's Gate are coming from?
Join Glen, Morley, Chayse, Dave and Raf as they bungle the…
The party separates.... again. Olly takes on employment opportunities, Stormbearer threatens the bureaucracy for their treatment of the denizens of the city, MorTor introduces part of the population …
After an attempted impromptu baptism by public fountain and moral victory, The party is confronted by a quandary from MorTor's family member. Would you help the family who'd spurned you?
Join Glen…
How many times does the DM have to tell them that splitting the party is a BAD idea?!? MorTor and MatTor check out, StormBearer smoulders at evil-doers, Olly has pocket lint and pocket maps, and Dush…
NEVER SPLIT THE PARTY!!!!!!!
the Heroes spread out to the four corners of Baldur's Gate as soon as they get off the boat. Will they be able to stay out of trouble long enough to make it back to Eltur…
Our Heroes continue their journey by ship to Balders Gate, finding out along the way that the families they freed are not who they seem. An unexpected passenger makes their way onto the boat.
Join Gl…
The heroes discover some stowaways, and have to come up with some quick ways to manage the extra crew! Who would have thought that a poor decision long ago might come back to haunt them? Dusha did! …
The party attempts to regroup after the shocking events in the hall of the fire giants. Does anyone have a dustpan?
A challenge offered is a challenge accepted, and who would the Misadventure Mercenaries be to say no to a challenge?
Dusha And Otto Work to track down the rest of the party, while Mor-Tor and Olly look for a way to cool down!
The Heroes continue their fight against the sorceresses, only to have one slip through their fingers.
The Heroes make their way into Troll Forge to face the sorceresses, Major Otto catches up just in time.
The heroes work on solving Karl's problem, some unexpected results cause a little concern.
The heroes make their way out of the ruins, and work to find a solution to Karl's new problem!
Tweaked the audio
Karl finds the room holding the ancient stone is a lot trickier than it appeared, the Heroes get an unexpected addition to the group.
The Heroes find an ancient catacomb under the town of Triel, that may hold a terrible weapon.
The Heroes work out a plan to get into Troll Forge, but run into a little problem when finding out about the job tickets.